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Shard Psylink Neuroformer

Adds a Shard Psylink Neuroformer that is craftable and buyable. I thought that a psylink neuroformer like the artifacts you could craft in Anomaly would be neat. Perfect fit in my opinion. I was debating on whether to make them buyable or not, but decided to because of the other shard items being buyable (plus then the option is there if you aren't pursuing anomaly research/crafting actively in the colony) Using the Shard Psylink Neuroformer will cause Dark Psychic Shock on the user for a range of 12 hours to 1 day (24 hours) *You can turn off this feature by going into ShardPsylinkNeuroformer.xml and putting "<!--" at the beginning of line 83 ("<li Class="CompProperties_UseEffectAddHediff">") and then putting "-->" at the end of line 86 (the closing brackets for that block of code that looks like "</li>"). This will comment out the comp that inflicts the dark psychic shock. This is a stop gap until I fiddle with mod settings If you have Vanilla Anomaly Expanded - Insanity active: Pawns will lose 5% sanity when using shard psylink neuroformers. In the mod settings for VAE - Insanity, you can adjust the sanity lose when you use them if you don't think that is enough of a downside Craft it at the Bioferrite Shaper for 100 bioferrite, 2 shards, and 10 gold after researching Insanity Weaponry Buy them from outlander exotic caravans and exotic orbital traders I tried my best (well with how much time I wanted to spend on it) with the art. A bit scuffed maybe Let me know if there are any issues