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Few More Bionics

Introduction I've spent a lot of time combing the workshop looking for bionics mods but they were never the exact thing I was after, so the workshop gets yet another bionics mod because I decided to make my own. Currently contains 3 extra bionics to fill niches that I found myself wanting. I've tried to balance them around vanilla as kind of archotech adjacent, so that each item is best in slot without being op hopefully. Contents Archotech Heart My design philosophy was that having an archotech version of every internal organ just seems unnecessary. It seems like an archotech kind of thing to have one organ that does the job of many. It should provide bonuses equal to half an archotech leg and half an arm, with extra immunity gain. [b] Quest and trader only. [/b] Smartskin Gland I just wanted a better skin gland without the drawbacks - fits better with the classy warrior noble archetype I always end up with. Much better than anything vanilla, so it's more expensive too. [b] Quest and trader only. [/b] Combat Assistant I've been wanting something to increase melee attack speed. Decided I might as well include ranged. Should increase overall dps by a little under 50% in every scenario. Slightly less for ranged weapons firing in bursts I suppose. [b] Quest and trader only. [/b] Bionic Blade Arm Bionic arm replacement with a built in melee weapon. Less manipulation than a regular bionic arm but still more than natural. As a melee weapon it sits comparable to a good quality plasteel longsword - less damage, higher attack speed. Includes punch attack for winning social fights. [b] Craftable from fabrication bench with bionics technology. [/b] Blade arm removed because I just wasn't a fan. It's still in the files, just commented out, so it's very easy to enable yourself. Detailed stats provided in screenshots for your viewing pleasure. [b] If you have any suggestions for extra bionics to include I'd love to hear them. If I think your idea fits, or if there's popular demand, I'll include it (it turns out adding extra bionics to this game is actually pretty easy). [/b] Should be zero compatibility issues. This mod just adds a few items in the same way the vanilla game does.