Superior solution to monolith movement!
Grab a monolith and just carry it somewhere else!
Who let this chunk of ancient eldritchitty stone fall in my Rich soil (fert. 140%)??
Get it outta here and put it in a dark damp cave where it belongs, the cursed thing.
No more building around this massive bastard!
Build a lab and bring the thing inside like a normal sane humanoid being!
Now with an added bonus of:
- Obelisk relocation!
- Big Hole immigration!
- Harbinger Tree emigration scheme!
- And settings to enable and disable it all!
- All balanced and totally fair!
Compatibility Support
- RimWorld 1.5!
- Anomaly DLC!
- Combat Extended!
- Vanilla Expanded series!
- Possibly even Hospitality!
- Compatible with HAR (It wasnt before when it requires XMLExt.
Save Safety
- Possibly? UNSAFE to add to add mid-save, It will cause you to be unable to attune. Its been acting really weird, Sometimes it stops you from attuning but most of the time it doesnt.
- SAFE to remove it from an existing game
- SAFE to put it above or below any other mod other mod that is between HugsLib and RocketMan
- SAFE to start a new colony on the Rim!
Credits
- Credits to Chicken Pluckerson for the preview.
- Credits to FoxyTeacup for the second preview and for dealing with the C#.
Disclaimer