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Patricia's Moveable Monoliths

Superior solution to monolith movement! Grab a monolith and just [b]carry it somewhere else[/b]! Who let this chunk of ancient eldritchitty stone fall in [b]my Rich soil (fert. 140%)[/b]?? Get it outta here and put it in a dark damp cave where it belongs, the cursed thing. No more building around this massive bastard! Build a lab and bring the thing inside like a [b]normal sane humanoid being[/b]! Now with an added bonus of: [list] [*] Obelisk relocation! [*] Big Hole immigration! [*] Harbinger Tree emigration scheme! [*] And settings to enable and disable it all! [*] All balanced and totally fair! [/list] Compatibility Support [list] [*] RimWorld 1.5! [*] Anomaly DLC! [*] Combat Extended! [*] Vanilla Expanded series! [*] Possibly even Hospitality! [*] Compatible with HAR (It wasnt before when it requires XMLExt. [/list] Save Safety [list] [*] [b]Possibly? UNSAFE[/b] to add to add mid-save, It will cause you to be unable to attune. Its been acting really weird, Sometimes it stops you from attuning but most of the time it doesnt. [*] [b]SAFE[/b] to remove it from an existing game [*] [b]SAFE[/b] to put it above or below any other mod other mod that is between HugsLib and RocketMan [*] [b]SAFE[/b] to start a new colony on the Rim! [/list] Credits [list] [*] Credits to Chicken Pluckerson for the preview. [*] Credits to FoxyTeacup for the second preview and for dealing with the C#. [/list] Disclaimer [list] [b] This mods code is edited from vanilla and was not copied from another author, Any other mod serving the same or similar purpose is purely coincidental, And to the situation with Ferny, Me and him are cool now and remember before you form your opinions take it in mind that there is context that you probably dont know about. [/b] [/list]