Terra Project Core (Continued)
Original mod by Lanilor
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1414453966]https://steamcommunity.com/sharedfiles/filedetails/?id=1414453966[/url]
Continued by Mlie until 1.6
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2797366085]https://steamcommunity.com/sharedfiles/filedetails/?id=2797366085[/url]
Compatible with:
Caveworld Flora Unleashed
VFE Insectoids - Legacy Edition
The Basilisk
Works fine with VE Landmarks
Thanks to Halicade for the screenshots!
--
Reworked quite a bit, some biomes are not reimplemented, etc.
Please see the original notes for important details; this mod adds terrain types, a few plants, etc.
The cave biomes are quite interesting. Cave Oasis specifically; it is fully underground with all that implies. I have fixed some issues (drop pods, etc.) but more are likely to appear.
Biomes:
Desert High Plains
Savanna
Spike Mountains
Cave Oasis
Cave Entrance
Infested Mountains
Deep Ravine
Volcanic Island
Tundra Skerries
Tidal Flats
Temperate Meadow
Deep Temperate Swamp
Deep Tropical Swamp
Deep Cold Bog
Mangrove Forest
Not re-implemented:
Oasis
Archipelago
Atoll
Tunnelworld Cave
Desert Dunes
Frozen Lake
Pack Ice
--
Original mod notes (1.5):
This mod is based on the B19 version but with most of the biomes from the 1.0 version added.
The extra functionallity added in 1.0 is purposely left out as it was never fully completed.
Many of those features are now available in other mods, so this mod is just focused on the map-generation.
- Russian translation added, thanks to Dmitry6!
--
This mod extends the map generator with various new features to generate more biome types. Currently (10) new biomes are added, including different caves and islands.
Other mods can also use this as a framework to create their own extended biomes.
New biomes - New playstyle
The two big parts of new biomes are caves and islands. Because these biomes are very different from the vanilla biomes the playstyle will also change a lot and you may have to think of new strategies but you will be rewarded with a whole new game experience.
- Caves lack a lot of natural resources that are otherwise very common. You need to get your colony going without much wood and light
- Infested Mountains have the constant danger of many insectoids, but you can also use them to your advantage in various ways if you manage it right
- Islands are often isolated and may not provide much space to build. Keep that limitations of building and caravaning in mind. Although isolated doesn't mean raiders won't come over shallow water passages.
- Some islands (especially atolls and skerries) don't have much rock to mine, so clever management and trading is necessary until you can deep-mine ores or get them from mechanoid raids.
Features
- New biomes! (see above)
- Improved displaying of mountain ranges, caves, islands and other special biomes and world features on the world map.
- More natural terrains are added for smoother transitions and as a common base to work on by other mods. (For example this will give the possibility to add dynamic terrain features by an extension mod currently in development.)
- Made with the intention of also being a framework so others can reuse many of the features with simple XML modding and create their own new biomes.