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Kidnapped Pawns Die Less

Info Ever wonder why you almost never see your kidnapped colonists ever again? Turns out world pawns are tended at a rate of 1 injury for every [b] 3 in-game hours. That's 5x slower than a pawn with 0 medical! [/b] This mod intends to remedy that issue by shortening the interval to be about 1 injury for every 20 in-game minutes. Now you'll actually have a chance of seeing that kidnapped colonist who only had 2 hours to live once again. Note: This will affect all world pawns not just kidnapped colonists, however that shouldn't affect gameplay much afaik. FAQ Q: Safe for existing save? A: ya, boi! Q: Thumbnail font??? A: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D11022.0] By Marnador [/url][ludeon.com]