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CE rebalanced anomaly

Anomaly balance for CE [hr] Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that. As a general rule, most anomalies get a BIG damage and penetration buff in their melee and ranged attacks, as these are supernatural monsters, they do not need to follow the logic of human weaponry. Armored enemies in general get a small increase, minus the devourer. [b]Updated this mod after so long to balance around some of the changes that were done in vanilla CE Anomaly. Much better mod description with the specific value changes and most importantly a Dreadmeld nerf, among other cricitisism like the extra armor to some mobs.[/b] Possible future changes might be tunning up the Horaxian faction, currently they are free human meat...or would it be better to make it a separate mod? Just giving them cataphract armor would be boring, it might need more in-depth changes... Changes(v1.1): Fleshbeasts: All fleshbeasts:[list] [*] Added smoke immunity. [*] Added reduced pain sensitivity (33% pain sen.) [*] Added some degree of unnatural healing. [/list] Fingerspike:[list] [*] Buffed melee spike to 10dmg 10mm 5mpa. [*] Changed ranged spike to match the 5x50mm caseless LV bullet. [/list] Toughspike:[list] [*] Buffed melee spike to 20dmg 13mm 6.5mpa. [*] Buffed armor to 5mm 8mpa. [*] Changed ranged spike to match the 5x50mm caseless bullet. [*] Natural armor HP and min armor value reduced to 300hp and 15% respectively. [/list] Trispike :[list] [*] Buffed melee spike to 10dmg 10mm 5mpa and triple the attack speed. [*] Changed ranged spike to match the 5x50mm caseless bullet. [/list] Bulbfreak :[list] [*] Buffed HP 20 times(around the same body HP as vanilla dreadmeld). [*] Added low HP natural 10mpa blunt armor(no sharp armor). [*] Buffed tentacle bashes to 15dmg 60mpa 0.5s coldown(Meant to frequently stunlock with their high Crit chance). [/list] Dreadmeld:[list] [*] 4x HP (4 times more fleshbeasts spawned as well). [*] 10x regeneration speed(use Bioferrite fueled fire to counter this). [*] 70dmg 60mm 120mpa melee stabs. [*] 60dmg 35mpa head ram. [/list] [b]Do not try to take on the Dreadmeld early (unless cheesing); even in mid-game, it might be too strong.[/b] Entities: Metalhorror: [list] [*] Slash penetration increased to 15 mm. [*] Slash and stab attacks coldown reduced 25%. [/list] Sightstealer:[list] [*] Scratch damage and speed doubled with 5mm pen [*] Added stab attack with 7dmg 0.5s cd and 12mm armor piercing. (Better penetration than scratches but lower dps) [/list] Noctol:[list] [*] Armor increased to 6mm/12mpa. [*] Stabs pen increased to 24mm pen. [*] Scatches damage doubled and penetration increased to 6mm [*] Bite penetration increased from 6.5 to 30mm, attack chance lowered. [/list] Gorehulk:[list] [*] HP doubled. [*] Armor increased to 1 mm. [*] Accuracy doubled. [*] Melee damage changed to 35dmg +16 stun with 5 seconds of coldown. [*] Ranged attack now shoots bursts of 3 spikes with 5x50mm HV stats at rifle range. [*] Combat power increased to 125 [/list] Devourer:[list] [*] Armor increased to 20 mm to match with centipedes. [*] Massive digestion damage buff to guarantee better a oneshot (High heat armor can tank it, or straight up nullify it). [*] Increased damage taken while engulfed (200 damage if inside for 60s). [*] Bite increased to 50 damage with a 60mm pen. [*] Jump range increased to 17. [*] Combat power adjusted to 400, like centipedes. [/list] [b]Treat them with the same care as centipedes, using anti tank tier weaponry.[/b] Chimera:[list] [*] Doubled the HP. Reduced bleed rate from 33% to 20%. [*] Buffed scratches to 40dmg 10mm 60mpa. [*] Bite penetration increased to 30mm 120mpa. [*] Combat power increased to 175. [*] Added missing natural armor HP. [/list] Ghoul:[list] [*] Smoke resistance buffed to immunity [*] Scratch attacks buffed to 14dmg 1.6mm 4mpa(same pen as P.Claw) 1s cd. [*] Bite attack buffed to 25dmg 3mm 6mpa. [*] Added innate 1mm armor(no extra blunt armor). [/list] Shambler:[list] [*] Scratch and bite damage doubled. [*] Innate damage reduction increased to 50%. [/list] Nociosphere:[list] [*] Armor increased to 40 mm 100mpa. [*] Fleshmelter range increased to match the inferno cannon. [*] Heatspray range, damage, and pen increased to match the heavy charge blaster. [/list] Fleshheart acid spitter:[list] [*] Damage increased to 70 [/list] Misc. changes: [list] [*] Damage of the acid spew of the ghoul's corrosive heart increased to 70. [*] Juggernaut serum effects doubled, mood debuff remains the same. [*] Dread leather sharp armor increased to 0.45 [*] Bioferrite toxicity now has an extra stage debuffing its victim to -3500 regen and a 2x damage multiplier to be able to keep up with dreadmeld. [/list]