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Vault-Tec+

Your task is to create a vault. You should work fast and stay alert because the bombs can fall any moment. Your supplies should last for a while and you have clothing for most new residents. Try and roleplay a vault as best you can by digging into the mountainside and setting up some kind of experiments. Good Luck, Overseer. Your faction will be a New Arrivals. Start with 10 people. Start with research: Toxifier generator Cannot mine. The stat "wastepacks per recharge" will be universally multiplied by 0%. Incident created: -Ship part crash (defoliator) -Flashstorm -Toxic fallout -Solar flare -Volcanic winter -Aurora -Beggars arrive -Visitor group Incident(s) disabled: -Resource pod crash -Psychic soothe -Transport pod crash -Psychic drone -Ship part crash (psychic) -Abasia join -Orbital trader arrival -Alpha animal resource pod crash -Strange drop pod -Twisted obelisk -Corrupted obelisk -Warped obelisk -Ghoul transport pod crash -City sabotage quest -City defense quest -Prison break quest -Space battle -Animal transport pod crash -Cargo pods (weapons) -Cargo pods (apparel) Start with: -Packaged survival meal x50 -Medicine x30 -Component x30 -Bolt-action rifle -Revolver -Plasteel knife -Plasteel composite helmet -Steel x450 -Wood x300 -Mechanoid: Tunneler -Mechanoid: Paramedic -Plasteel hospital bed x2 -Steel bed x10 -Gas mask x2 -Mechanoid: Lifter -Mechanoid: Constructoid Map is scattered with: -Steel x720 -Packaged survival meal x7