Note: This scenario is essentially the mechanitor start with a ghoul, resources to get more ghouls, and a couple of dead life packs. I always find that its hard to get a tough front-line with mechanitors until mid to late game. This scenario fixes that problem. I also threw in some flavor text to get the vibe going. I hope ya'll enjoy! :D
You've often found war to be wasteful. The equipment the dead leave behind in your wake can be useful. Sadly, it is often turned to scrap to keep your machines alive. Mechanitors must train endlessly to control tougher mechs. If only there was a way to supplement your front line. Following a prophetic dream, you have found your answer on a distant rimworld. An eldritch song calls your name, and you will answer it...
Your faction will be a Research Expedition.
Start with 1 mechanitor and 1 ghoul.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Occultist
Start with research: Microelectronics
Start with research: Basic mechtech
Start with research: Battery
Start with research: Ghoul infusion
Start with:
-Mechanoid: Lifter
-Mechanoid: Constructoid
-Silver x1000
-Packaged survival meal x40
-Medicine x10
-Component x55
-Steel x900
-Plasteel x100
-Basic subcore x5
-Bioferrite x150
-Shard x3
-Deadlife pack x2