More combat mechanoids [CE only]
Just a mod that adds more battle mechanoids for Combat Extended
Version 1.1:
Current Mechs:
Militant: Medium-speed mechanoid sporting much heavier armor (7 S/15 B) and a larger shotgun (23x75mm) than their light counterpart, the militors. (2 band—Standard Mechtech).
Trebuchet: Simply a pikeman using the old CE bolt projector (66 thermal bolt). (2 band—Standard Mechtech)
Auxiliary: Medium-class supporting mechanoid. Equipped with a rocket launcher (84x246mmR), infantry armor, and a smokepop that recharges daily. (2 band—Standard Mechtech).
Triarius: Elite medium-class shock trooper mechanoid. While their armor is the same as any infantry mech, they possess much better movement speed and slightly better HP. They also possess the unique skill of "overclock" which enhances their overall performance but makes them more vulnerable to damage and uses 20% of their energy. They are equipped with a needle rifle (5x50mm caseless). (3 band—Standard Mechtech).
Centipede scutum: a superfast centipede with much lenient requirements to build, however, due the cost reductions, they use an extremely weak gun (slugthrower, 5.56x45mm). (3 band—Standard Mechtech).
Prime Queen: Faster War Queen variant with MUCH better in-built turret (Portable Heavy charge blaster, 12x64mm charged). Every 2 days they are able to produce a single permanent Conscript for 120 steel each. (5 band-Ultra Mechtech).
Conscript: Bigger and stronger war urchin with a rechargeable battery that cannot be revived. Equipped with infantry-tier armor and a charge impaler gun (6x22mm charged). Can be controlled like standard mechanoids (0 band—Gestated in Prime Queens).
Battle Monarch: A faster, bigger, and much more powerful and tougher (45 S/125 B) variant of the War Queen equipped with a built-in charge autocannon (20x105mm charged). Instead of gestating war urchins, they gestate militia, medium-class shock trooper lancer-like mechanoids for 75 plasteel each (2 per batch). (5 band—Ultra Mechtech).
Militia: Medium-class shock trooper mechanoid equipped with a light charge blaster (6x22mm charged). They dont have a rechargable battery or a mechanitor-controllabe AI, but they have 12 hours of life (twice the amount that urchins have), making them functionally medium-class urchins.(N/A band—Gestated in Battle Monarches).