Summary
Core library for Orks Faction mods from MIM.
Contains races, xenotypes, basic pawn spawn mechanism, backstories, Feral Ork faction.
New Pawn Mechanism

Orkoid Ecosystem

New Backstories
Dedicated Grot / Orks backstories added and distributed to each pawn.
New Races
All below races are vanilla based, so you don't need neither HAR nor Biotech.
Squig

Squighog

Snotling

Grot

Orks

Ork Boy

Ork Mek

Ork Painboy

Ork Weirdboy

Runtherd

Warboss

New Racial Hediff
Grow over Waaagh!

New Xenotypes
Grot

Orks







More benefits / xenotypes may be added in the future, as well as more head / head attachments for customization.
New Items
Apparels iz kompatible to 'Umies.
Cloth / klof
Kombat Pants

Kombat Suit

Koat
Jacket

Hat
Field 'At

Pole
Pole, Skull

Pole, Dakka

New Resources
Orkoid fungus
A fungus that can be grown under light.
Orkoid leather
Similar to Dread Leather of Anomaly
Orkoid meat
Taste good.
Teef
Can be gathered from any orks once per a day. Will be used for crafting armors when they are added.
New Faction
Feral Orks with Feral Orks Culture.
I haven't decided how to implement their kulture yet.
To Dos
1. Armors for Spacy Orks
2. More Squigs
3. More ork head variants for Biotech
4. SOS integration
5. Orks psychic... though there are only few left on 10ed.
Recent Update
30/6/2025: 1.6 Migration done. Dependency with Pawn Control mod temporarily removed since that framework requires time to be updated.