A RimWorld of Magic - Space-Time Mage Class [Revisited]
Adds the Space-Time Mage Class: Masters of the space-time continuum. These mages are adept at controlling the battlefield through an array of unique abilities, designed to keep enemies at bay. Their powers are typically granted through a pact with an extraplanar entity possessing similar capabilities.
This pact often marks the soul of a Space-Time Mage, manifesting visibly in their eyes. This could range from unusual eye colors to having pupils shaped like clocks. As a reflection of their soul, these effects persist even if their physical eyes are lost.
Key Abilities:
- **Blink** and **Reverse Blink**: Instantaneous movement spells with varied range, allowing for quick repositioning of both the mage and their foes.
- **Time Dilation**: Manipulates time to speed up the mage, effectively doubling their action speed at the base level.
- **Accelerate Time** and **Reverse Time**: Speed up or rewind time, affecting various processes around them.
- **Recall**: Enables the mage to return to a previously marked position, providing a strategic retreat or repositioning tool.
Passive Effects:
- **Eyes of Time and Space**: A hediff marking their pact, visible in the mage's eyes, granting them passive abilities to manipulate time and space subtly affecting their interactions and capabilities.
The class also features significant reductions in cooldowns and mana costs, promoting a dynamic and fluid combat style centered around spatial manipulation and temporal acceleration. Their lack of direct damage spells is balanced by their control and mobility capabilities.
Comment on the balance or suggest further enhancements on our discussion page.
Note: Went with the Fibbonaci sequence for time dilation levels. 1, 2, 3, 5, 8; so, that's 2x at level 1, with three upgrades.
Aging! Space Time Mages will age normally up to 13, then from there they won't age past 20 or below 13 (reverse time).
When they do age, it will be affected by time dilation. So. Ex: a 13 year old with an upgraded time dialtion will age to 14 in a single quandrum. A 20 year old will just stay at 20.
Caravans! I couldn't figure out how to boost caravan speed yet. So. Time Dilation will be turned off when in a caravan. I'll keep looking into it.
Mental Breaks! Mental breaks will be checked and will end based on the time dilation level. Good luck keeping your Space-Time Mage from smashing your chemfuel stockpile in a 4x tantrum!
This is a re-release of the original. This version removes the push and pull abilities, adds leveling to time dilation, and adds the chronomancer's recall ability.
Plans: ability to cycle between time dilation levels. Right now, whatever level you have is the level you get.
Source: [Space-Time Wizard on DnD Wiki][url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28https%3A%2F%2Fwww.dandwiki.com%2Fwiki%2FSpace-Time_Wizard_%285e_Class%29%29](https://www.dandwiki.com/wiki/Space-Time_Wizard_(5e_Class))[/url], [Space-Time Magic on Powerlisting Wiki][url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28https%3A%2F%2Fpowerlisting.fandom.com%2Fwiki%2FSpace-Time_Magic%29](https://powerlisting.fandom.com/wiki/Space-Time_Magic)[/url]
This class utilizes Torann's "A RimWorld of Magic - Custom Class Editor Add-on" for customization and integration.