Have you ever thought about how quests just appear out of the blue in Rimworld? Have you ever wondered why you can't get a quest straight from a faction's base? Have you ever wanted to have a nomadic play-through, but get frustrated that quests are focused on your base, not the caravan?
Then this mod is for you!!
This mod adds a button to ask for quests in settlements, simply click on it whilst your caravan is visiting the settlement for a chance to generate a quest.
Note that there is a chance that you could fail to find a quest; maybe your character insults the town's leader, maybe you get into a bar fight with one of the locals or maybe the town is closed for a large-scale festival and you decide to enjoy the festivities instead. Who knows!
Notes and Recommendations
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[*] There have been cases of the mod not working as intended if installing mid save. If you are having issues mid save with this mod, I would suggest trying out a new save to see if that makes a difference.
[*] Quest generation requires goodwill rewards from the target faction. If you have another mod installed which alters goodwill being generated as a reward, then you will likely run into issues generating quests. This is required to make sure when you ask for a quest from a faction, the quest generated is from the faction you asked from, and not another random faction.
[*] Please note that due to base game limitations, most quests require an active map to be able to generate (For nomadic play-throughs I suggest using a small map, or mod for custom map size and then just leaving it).
[*] When generating a quest through the mods button, it can cause temporary lag - this is normal, and the only way to make sure the quest is from the right faction and uses your caravan as a reference, rather than your base.
[*] This does not stop quests from generating normally. For that, I would suggest 'No Quests Without Comms; [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2136753617]https://steamcommunity.com/sharedfiles/filedetails/?id=2136753617[/url]
[*] I also recommend 'Caravan Activities Framework' [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3056702430]https://steamcommunity.com/sharedfiles/filedetails/?id=3056702430[/url] as it works well with this mod. Just keep in mind that when you accept an activity with this mod, you cannot search for a quest until the activity has been completed.
Known Bugs
When caravanning with some modded vehicles, when asking for quests it will generate two quests instead of one, and is much more likely to generate a 'failed to find quest' response. I am looking into this and hope to find a fix.
Some Humanoid Alien Races mods ([Alien/Race] Seren, from Stardust currently know) can cause an error during the 'Fight' quest failure. This is a one off error which shouldn't cause further issues though.
Credits
[*] Medieval Overhaul, Vanilla Textures Expanded - [NL] Facial Animation and World Map Beautification Project are used in the pictures;
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2553700067]https://steamcommunity.com/sharedfiles/filedetails/?id=2553700067[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2816938779]https://steamcommunity.com/sharedfiles/filedetails/?id=2816938779[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2314407956]https://steamcommunity.com/sharedfiles/filedetails/?id=2314407956[/url]
[*] Taranchuk: C# coder - Thank you for making this a possibility!
A Massive thanks to the Rimwold Mod Market for everything!
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