Rimworld but you have to consider your addictions.
You wern't in the best of places mentally when you decided to try drugs. now you are lost in a maze of addiction. Stuck between a rock and a hard place. you decide to leave to a planet rumoured to be a haven for addicts to (hopefully) begin the process of recovery.
The three of you awake in your cryptosleep sarcophagi to the Front of your ship being ripped open by Go-Juice feening pirates and had no choice but to escape to the place you were looking for. half an hour of decent and you land on this Rimworld, hope middling and fears high.
Your faction will be a New Arrivals.
Start with 3 people.
Arrive in drop pods.
Player starting characters have a 50% chance to start with cryptosleep sickness.
Player starting characters have a 55% chance to start with alcohol addiction.
Player starting characters have a 100% chance to start with psychite addiction.
Non-player characters have a 30% chance to start with alcohol addiction.
Non-player characters have a 30% chance to start with smokeleaf dependence.
Non-player characters have a 30% chance to start with wake-up addiction.
Non-player characters have a 30% chance to start with psychite addiction.
Non-player characters have a 5% chance to start with go-juice addiction.
Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x30
-Component x30
-Bolt-action rifle
-Revolver
-Plasteel knife
-Flak pants
-Flak vest
-Plasteel flak helmet
-Random pet x1
-Steel x450
-Wood x300
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7