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The Mechanitor

You knew you could only achieve greatness with help. People were too unreliable, so you chose to take on mechanoids as your servants, workers, and warriors. As you gained strength, others became fearful. It became clear you needed to get away from the influence of humanity. Now you've migrated to this sparsely-populated rimworld with some of your metallic helpers. Finally, you have the space to grasp your true potential! Note: Since your starting character will lack some skills, this is a difficult scenario. Your faction will be a New Arrivals. Start with 1 mechanitor. Start with research: Microelectronics Start with research: Basic mechtech Start with research: Battery Start with research: Geothermal power Start with research: Anion Particle Beams Start with research: Greatbow Start with research: Micro Rail guns Start with research: Smithing Start with research: Moisture pump Start with research: Medicinal replicator Start with research: Sterile materials Start with research: The SRAF Start with research: Pharmaceuticals Start with research: Long-range mineral scanner Start with research: Ground-penetrating scanner Start with research: Primary Aerocraft Start with research: Gene processor Start with research: Gene processor Start with research: Cocoa Start with research: Mortars Start with research: Deathrest Start with research: Micro Rail guns The stat "move speed" will be universally multiplied by 10000%. The stat "construction speed" will be universally multiplied by 10000%. The stat "work speed factor" will be universally multiplied by 10000%. The stat "work efficiency factor" will be universally multiplied by 10000%. The stat "carrying capacity" will be universally multiplied by 10000%. The stat "deep drilling speed" will be universally multiplied by 10000%. The stat "mining yield" will be universally multiplied by 10000%. The stat "smoothing speed" will be universally multiplied by 10000%. The stat "research speed" will be universally multiplied by 10000%. The stat "mech gestation speed" will be universally multiplied by 10000%. The stat "growth vat occupant speed" will be universally multiplied by 10000%. The stat "biosculpter pod speed factor" will be universally multiplied by 10000%. The stat "learning rate factor" will be universally multiplied by 10000%. Incident(s) disabled: -Flashstorm Start with: -Mechanoid: Lifter -Mechanoid: Constructoid -Silver x1000 -Packaged survival meal x2000 -Glitterworld medicine x100 -Component x1000 -Steel x1000 -Plasteel x1000 -Basic subcore x1000