You knew you could only achieve greatness with help. People were too unreliable, so you chose to take on mechanoids as your servants, workers, and warriors. As you gained strength, others became fearful. It became clear you needed to get away from the influence of humanity. Now you've migrated to this sparsely-populated rimworld with some of your metallic helpers. Finally, you have the space to grasp your true potential!
Note: Since your starting character will lack some skills, this is a difficult scenario.
Your faction will be a New Arrivals.
Start with 1 mechanitor.
Start with research: Microelectronics
Start with research: Basic mechtech
Start with research: Battery
Start with research: Geothermal power
Start with research: Anion Particle Beams
Start with research: Greatbow
Start with research: Micro Rail guns
Start with research: Smithing
Start with research: Moisture pump
Start with research: Medicinal replicator
Start with research: Sterile materials
Start with research: The SRAF
Start with research: Pharmaceuticals
Start with research: Long-range mineral scanner
Start with research: Ground-penetrating scanner
Start with research: Primary Aerocraft
Start with research: Gene processor
Start with research: Gene processor
Start with research: Cocoa
Start with research: Mortars
Start with research: Deathrest
Start with research: Micro Rail guns
The stat "move speed" will be universally multiplied by 10000%.
The stat "construction speed" will be universally multiplied by 10000%.
The stat "work speed factor" will be universally multiplied by 10000%.
The stat "work efficiency factor" will be universally multiplied by 10000%.
The stat "carrying capacity" will be universally multiplied by 10000%.
The stat "deep drilling speed" will be universally multiplied by 10000%.
The stat "mining yield" will be universally multiplied by 10000%.
The stat "smoothing speed" will be universally multiplied by 10000%.
The stat "research speed" will be universally multiplied by 10000%.
The stat "mech gestation speed" will be universally multiplied by 10000%.
The stat "growth vat occupant speed" will be universally multiplied by 10000%.
The stat "biosculpter pod speed factor" will be universally multiplied by 10000%.
The stat "learning rate factor" will be universally multiplied by 10000%.
Incident(s) disabled:
-Flashstorm
Start with:
-Mechanoid: Lifter
-Mechanoid: Constructoid
-Silver x1000
-Packaged survival meal x2000
-Glitterworld medicine x100
-Component x1000
-Steel x1000
-Plasteel x1000
-Basic subcore x1000