Cosmic Horrors XML Edition Unofficial 1.5 Update
Call of Cthulhu - Cosmic Horrors XML Edition Unofficial 1.5 Update
Original mod by Jecrell, made into xml edition by Ryflamer, and ported/updated to RimWorld 1.5 by anobis.
As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell or Ryflamer is free to use this mod to update their own and/or request this mods removal. I also will not accept donations for this mod since I'm not the author.
Changes from original:
Added support for 1.5
Changes only in 1.5:
Added additional variations of cosmic horrors to cosmic horror faction.
Buffed cosmic horror faction.
Added cosmic generators that periodically spawn specific cosmic horrors depending on model number and produce free energy, they are built (1 per model and map) by thier respective cosmic horrors excluding great deep one which constructs a cthonian generator.
Added VEF to loadAfter.
Added permanent manhunter initial mental state (from vef) to all cosmic horrors.
Original Mod:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2871386777]https://steamcommunity.com/sharedfiles/filedetails/?id=2871386777[/url]
Original Description:
This mod is a modification of Jecrell's Call of Cthulu, Cosmic Horrors. The main differences involve removing the dependancy of JecsTools, which some users encounter TPS Performance issues.
As this is an XML version, several features have been stripped, while others have been replaced to some extent using the Vanilla Expanded Framework.
Included is also the Elseud textures that drastically improve the quality of the existing abominations, and was actually my main inspiration for making this mod.
This is still a W.I.P so by all means toss me comments below or in discord of any bugs, or possible feedback you may have.
If Jecrell, the creator of the original mod, has any issue with his, feel free to connect me on discord Ryflamer#0175 and I will take this down immediately.
TBD Changelist from the original is the following.
[list]
[*] File clean-up and removed dependancy of Jecstools, and versions before 1.3.
[*] Added proper load folder functionality and optimized existing patches.
[*] Changed various damage workers to now use vanilla damage workers.
[*] Changed thought acquisition method to now use VEF, instead of JecsTools.
[*] Removed all incidents, which may or may not be added in some way, shape, or form at some point in the future.
[*] Consolidated all factions into a one single, cosmic horror faction.
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Original description linked below.
*Add Lovecraftian monsters to your RimWorld experience!* There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, and there is little time to prepare. Cosmic horrors are already upon us.
Features:
This is an attempt to create the minor races of H.P. Lovecraft's weird fiction mythos in the RimWorld engine. Some behave the same as hostile factions that raid colonies such as mechanoids or insectoids. Others can be deadlier, however.
Adds the following cosmic horrors to your game:
[list]
[*] Star-Spawn of Cthulhu
[*] Shoggoths
[*] Mi-Go
[*] Deep Ones
[*] Greater Deep Ones
[*] Star Vampire
[*] Dark Young
[*] Chthonian
[*] Dark Young
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Notes:
[list]
[*] Each monster has its own unique anatomical skeletons, organs, and body parts. Some special powers were given to psionic beasts.
[*] Each monster has special sound effects.
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Credited Sources
[list]
[*] Jecrell, the original mod - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=765890823[/url]https://steamcommunity.com/sharedfiles/filedetails/?id=765890823[/url[/url]
[*] Sound Effects - [url=http://store.steampowered.com/app/22340/]Call of Cthulhu - Dark Corners of the Earth (PC)[/url]
[*] Sound Effects - [url=http://store.steampowered.com/app/17470/]Dead Space (PC)[/url]
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