[img]https://i.imgur.com/tE28cZ7.gif[/img]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3260509684] Requires Vanilla Races Expanded - Insector [/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309003431] Requires Vanilla Factions Expanded - Insectoids 2 [/url]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fkasodus][img]https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif[/img][/url][ko-fi.com]
[img]https://i.imgur.com/30hByAv.gif[/img]
Welcome to Reel's Insector Faction!
After spending thousands of hours playing RimWorld I've always longed for a faction that truly embraced the Insectoids. The Serketist structure and the Insectoid Supremacy meme from Vanilla Ideology Expanded - Memes and Structures fueled this desire even more. With the introduction of Vanilla Races Expanded - Insectors, we now have the xenotype we needed, but something still felt missing: true integration between Insectors and Insectoids.
Sure, I could’ve used a mod to force the Insector xenotype to generate within an existing faction, but what's the point of an insectoid-related faction without the Insectoids?
That’s where Reel's Insector Faction comes in! With this mod, your colony will face raids from both Insectors and Insectoids. Imagine a large Insector raid party supported by a pack of Spelopedes and Megaspiders. Plus, this mod offers seamless integration with Vanilla Factions Expanded - Insectoids 2, meaning all the new bugs will join the fray as well.
You'll face combined raids featuring both Insectors and Insectoids, making for a more immersive and challenging threat. The mod also adds custom base generation, a new trader type, and a unique ideology culture, along with custom pawn names to enhance your RimWorld experience. Plus, it's fully compatible with Vanilla Ideology Expanded - Memes and Structures, ensuring everything fits seamlessly into your game.
So what are you waiting for? Will you befriend the Insectors and forge a powerful alliance? Or exterminate every last one of them? Remember, the only good bug is a dead bug!
[img]https://i.imgur.com/eVFH13N.gif[/img]
[img]https://i.imgur.com/H9ta131.gif[/img]
[img]https://i.imgur.com/VHUb2fP.gif[/img]
[img]https://i.imgur.com/9J9N7Yr.gif[/img]
[list]
[*] [b] Vanilla Ideology Expanded - Memes and Structures? [/b]
Damn right it's compatible! The Insector tribe will prioritize the Serketist style/structure, and will also spawn with Insectoid Supremacy as a meme. This mod is fully integrated into the insectoid lifestyle!
[*] [b] Combat Extended? [/b]
No idea. Let me know if it works or not. I don't play with Combat Extended.
[*] [b] Vanilla Base Generation Expanded? [/b]
I doubt it, try loading my mod after it. If the issue persists, I might have to figure someway to fix it.
[*] [b] VRE-Insector More Genelines? [/b]
Should be compatible.
[*] [b] Medieval Overhaul? [/b]
Maybe? I'm not sure how that mod affects the base Tribal faction.
[/list]
[img]https://i.imgur.com/JVUL6Bp.gif[/img]
[list]
[*] [b] Will this mod work without Biotech DLC? [/b]
No, it requires Biotech's xenotype system to function.
[*] [b] Will this mod work without Vanilla Factions Expanded - Insectoids 2? [/b]
No, the mod is required for the custom structures to generate. I don't have any intentions of dropping it as a requirement.
[*] [b] Will the Insectors have different genelines? [/b]
No, but if there's demand and a method for me to do it, I might consider it in the future.
[*] [b] Can I add it to an ongoing save? [/b]
Yep! However, you will be unable to remove it afterwards.
[*] [b] Is this mod compatible with Combat Extended? [/b]
I hope so. Please let me know whether it is or isn't!
[*] [b] These raids are extemely tough and overpowered! [/b]
Send me feedback on what makes it overpowered, and I'll tweak the balance of the mod if needed.
[*] [b] Will this mod get updates with new content? [/b]
I'd love to include more updates, but as a modder I am only limited to XML as well as my lacking wits.
If any C# programmer is willing to offer their help, I'd love to have a chat! Eventually, I want to add custom quests to this mod. You can contact me on Discord "@Kasodus", or find me on the Official Rimworld discord server.
[/list]
[img]https://i.imgur.com/RZz6qSY.gif[/img]
Original graphics, GIFs, structure layouts & XML stuff done by me.
Special thanks to [b] Oskar Potocki [/b] for granting me permission to use & edit his assets, as well as continuing to carry the rimworld modding scene with Vanilla Expanded. Seriously. I did NOT expect him to actually remake Insectoids 2, what an absolute mad lad.
[url=https://steamcommunity.com/workshop/filedetails/?id=1884025115] Check out Vanilla Expanded here! [/url]
Credits to Vitalii for the Insector storyteller artwork.
Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (pls optimize the game though, i know you're reading this!!!!!)
Translation mods are allowed, as long as you credit & link back to the original mod.
[img]https://i.imgur.com/0gXFwuk.gif[/img]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3237638097][img]https://i.postimg.cc/ZqfR3FGP/ezgif-5-20960b28b7.gif[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3118315633][img]https://i.postimg.cc/6qMFRH06/ezgif-5-57d3f6f9a4.gif[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3666855302][img]https://i.imgur.com/NDtBOF9.gif[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3119772468][img]https://i.postimg.cc/ry50XLSR/ezgif-4-455189ed38.gif[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2278578765][img]https://i.postimg.cc/7Z3FyDSV/ezgif-5-3fb2459204.gif[/img][/url]
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