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2ndNegative's Tech-Spackle - Vanilla Craftables

Plugging up holes in the tech tree for good! There are some gaps that have annoyed me forever. This is a spiritual successor to my first Rimworld mod, Craftable Synthread and Hyperweave. Now you can not only do that, but also Neutroamine and Luciferium as well as Glitterworld Medicine! All recipes are very low-key and no-frills. Synthread and Neutroamine are somewhat balanced around being profitable to craft. The other stuff, being decidedly above the tech-level of even advanced colonies, are likely not profitable and are more about getting it in the first place. Recipes [b]Synthread x100[/b] -Plasteel x5 -Chemfuel x75 -Work 900 -Crafting 6 [b]Neutroamine x25[/b] -Psychoid Leaves x10 -Herbal Medicine x5 -Component x1 -Work 900 -Crafting 6 -Intellectual 8 [b]Luciferium x8[/b] -Neutroamine x25 -Advanced Component x1 -Devilstrand x50 -Work 1300 -Crafting 8 -Intellectual 14 [b]Glitterworld Medicine x1[/b] -Neutroamine x75 -Luciferium x1 -Work 1600 -Crafting 10 -Intellectual 16 [b]Hyperweave[/b] Hyperweave has two recipes. One of them is horribly inefficient, but the only way to create it from scratch. With the other, you instead just prompt the self-replicating mechanites within the Hyperweave to "infect" other fabric. Neat! [b]Hyperweave a) x25[/b] -Plasteel x25 -Advanced Component x5 -Work 2000 -Crafting 18 [b]Hyperweave b) x200[/b] -Hyperweave x150 -Synthread x50 -Work 600 -Crafting 8