The latest and only model of the Skyhawk model in production, introduced in 1998, it featured an upgraded engine, producing 180 horsepower with a max rpm of 2,700 controlled by a modified version of the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2416132817] ZE Modular Engine Controller [/url] made by [b] Uran_Wind [/b] with assistance from [b] Penatoliy [/b]. This version of the aircraft features the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341002800] Jarmin J1000 [/url] Avionics package manufactured by [b] Aome [/b] along with [b] Shairo [/b] and [b] TAK [/b], making the plane IFR capable. It can seat 4 people and fly far enough to where you'll never need to refuel it unless you fly it for several hours straight. Usual cruising speed is around 80 to 90 knots, max speed is around 125 knots, however if you fly with max throttle for a while, you're gonna cook the engine, so don't do that. In addition this plane has elevator trim, 30 degree flaps, and an altitude hold system, just like the real thing.
Flight Dynamics
This was designed to fly as realistic as possible to the real Cessna 172 and it shows, the wings stall over a certain AOA, and this critical AOA can be affected by factors such as coordination and turns, allowing for accelerated stalls. In addition, individual wings can stall, allowing for spins, flaps do not increase the critical AOA, rather allow you to go slower with the same AOA. It's possible to apply real life procedures to this plane and expect it to behave as such.
[b] Spin tutorial [/b]
First to start off, give yourself a 1000ft buffer at minimum with the ground, to ensure you don't crash, then make sure flaps are fully retracted. Decrease throttle to around 2000RPM, and pitch up 20 degrees, this should result in a shallow climb. When the speed drops below 60 knots indicated, give the plane full throttle, max elevator up, and max rudder in the direction you want to spin, no aileron is needed. Continue to give the plane max elevator, max rudder, and full throttle to stay in the spin. When you want to go out of the spin, give the plane neutral elevator, and opposite rudder, you can stop once you are full nose down and coordinated, then pitch up out of the dive.
[hr]
Take it from me this thing is really fun to fly, if you treat it right, this plane is very forgiving. Feel free to take inspiration, no need to credit me for that, but please do if you borrow parts from this plane that I made, such as the engine and microcontrollers.