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More Toxplants

Adds tox variants of several vanilla plants, which can be grown in polluted terrain. Have you ever been annoyed that you can't farm any useful plants such as cotton or tinctoria in the polluted wasteland you've created or chosen to live in? Well now you can! Thanks to the magic of genetic engineering, now you can grow any number of plants in your toxic wasteland! This mod adds the following plant types, which can only be grown in polluted terrain: Toxhops - In case you want some beer to numb yourself to the toxic fumes Toxleaf - If the beer doesn't cut it. Or you're a bunch of high-life wasters. Toxicotton - So you don't have to wear only mushrooms Toxroot - Just because you live in a garbage dump doesn't mean you don't need medical care Toxtoria - In case you want to dye your fallout bunker purple. Toxifungus (Requires Ideology) - For your undergrounder waster colony All tox plant variants are worse than their non-polluted cousins, with worse yields or longer growing times (That's what you get for eating garbage, I guess). However, they also don't care much about the environment they're grown in, so don't worry about the fertility. They produce the same products as their vanilla variants, so you don't have to track "toxic cloth" as opposed to just cloth. Tox plant variants are locked behind the "Toxic Plant Adaptation" tech. Includes a patch for Vanilla Brewing Expanded that will let you grow tox variants of coffee and tobacco as well, just in case you have some coffee drinkers or smoking addicts around. If you want a tox variant of a plant from some other mod, let me know and I might add a patch for it. I probably won't do this for random variations that don't produce something potentially critical (e.g. tox-corn or tox-rice or other random foods) but if it produces some critical product for a mod I'll consider it.