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Cut Content: Burning Power Cell

[b]🚧 Disclaimer:[/b] This is [b]my implementation[/b] of a cut/unimplemented feature. [b][i]Not[/i][/b] how it may have been implemented prior to being cut. Feedback is welcome. [hr] Burning Power Cells were added in 1.4 alongside Biotech, but they are unused. They can still be spawned in via dev mode (Spawn Thing\BurningPowerCell) and they still work! [b]This mod makes it so:[/b][list] [*] Mechanoids can randomly drop a burning power cell on death. This power cell explodes after a short while. [*] Mechanoid Chips (Biotech) are immune to explosive damage. [/list] [b]In Short:[/b] Mechanoids will now (at random) drop a damaged power cell that explodes after 30 seconds, it will explode sooner if damaged. The resulting explosion will damage nearby walls, buildings and pawns (even nearby mechanoids.) [b]How do they function?[/b] (Explanation) Once dropped, a Burning Power Cells loses 1 HP every second, with 30 HP [b]they will explode after 30 seconds[/b]. They explode when their HP reaches 0, meaning if they take damage, they will explode sooner. [b]The explosion radius is 7x7[/b] (excluding the corner cells.) It deals [b]the same damage as a frag grenade.[/b] It will destroy walls, and shred pawns caught in the blast. [b]🛠️ Help[/b] [url=https://steamcommunity.com/workshop/filedetails/discussion/3327473210/600783197889948925/]What the chances of a Power Cell dropping? - Check here![/url] Safe to be installed/removed mid-save Includes support for Biotech Odyssey support may be added sometime soon (TM) You can modify, adapt, reuse, or build upon this mod or its assets. No credit required.