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ReSplice: Core

[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fhelixien][img]https://i.imgur.com/NICrRhv.png[/img][/url][ko-fi.com] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013][img]https://i.imgur.com/lMvcJSM.png[/img][/url] [img]https://i.imgur.com/g8YT3o2.png[/img] You can see all changes in the changelog tab! [b]Current mod version: 1.0.2-Shelley-rev2[/b] [img]https://i.imgur.com/MyICxlu.png[/img] More content, bug fixes, etc! This is just the first version, this mod will grow similar to how ReGrowth: Core did. [img]https://i.imgur.com/MjMWvxC.png[/img] What is ReSplice? ReSplice is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and my desire to make rimworld feel more immersive. As well as the fact I love xenotypes and the gene system added by Biotech. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have. This mod is the [b]Core[/b], which is a requirement for all other ReSplice mods (one day, not just yet), but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game. [b]ReSplice is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.[/b] [img]https://i.imgur.com/EmN3RQx.png[/img] [img]https://i.imgur.com/xNXT0Jc.png[/img] [img]https://i.imgur.com/p7exflb.png[/img] [img]https://i.imgur.com/RPgvBsl.png[/img] [img]https://i.imgur.com/qE51goC.png[/img] [img]https://i.imgur.com/vTFqGeY.png[/img] [img]https://i.imgur.com/nAmAwWq.png[/img] [img]https://i.imgur.com/qjXbwKY.png[/img] [img]https://i.imgur.com/7vgZQgx.png[/img] [img]https://i.imgur.com/k0SoEsI.png[/img] [img]https://i.imgur.com/D75GgCf.png[/img] These are all the mods we currently support on our end: [list] [*] None as of now [/list] [img]https://i.imgur.com/ETX1i1n.png[/img] These mods do not work with ReSplice: Core, or aren't recommended to be used together. [list] [*] None as of now [/list] [img]https://i.imgur.com/d1kvXlj.png[/img] [b]Q: Can this mod be added to an existing save?[/b] A: Yes it can! [b]Q: Can this mod be removed from a save?[/b] A: It's not recommended, no! [b]Q: Is this mod part of the Vanilla Expanded Series?[/b] A: No. [b]Q: Can I add dark archite genes to my xenotypes?[/b] A: No, they are not designed for that. However you can toggle them on for the xenotype editor pre-game. [b]Q: Does the mod change Rimworlds balance?[/b] A: Yes, it does change Rimworlds balancing to a degree. However every mod does and we are trying to keep stuff balanced, as subjective as balance is. [b]Q: Mod Options don't work!?[/b] A: Make sure to restart the game! Most options require a restart. [img]https://i.imgur.com/rfcTHks.png[/img] [list] [*] Textures are made by ISOREX, OskarPotocki and my humble self. [*] XML and patches are done by me. [*] C# Code done by Taranchuk. [*] Background was made via ChatGPT. [*] Gene repository is based on redundantusage mod. [/list] Rimworld is owned by Tynan Sylvester. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0%2F] CC BY-NC-ND 4.0[/url][creativecommons.org] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FUrPK9juD6d][img]https://i.imgur.com/nTNql3t.png[/img][/url][discord.gg]