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Iconian Tech

[img]https://i.ibb.co/2PJjQ9K/About.png[/img]        A set of Iconian herald equipment designed to bring about their master's vengeance. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Inspired by Star Trek Online [img]https://i.ibb.co/BPf0fSp/Content.png[/img] [img]https://i.ibb.co/28MZkW1/Armor1.png[/img] [img]https://i.ibb.co/LRT2Xpm/Armor1h.png[/img] [img]https://i.ibb.co/55wMPy8/Armor2.png[/img] [img]https://i.ibb.co/fxMBhXk/Armor2h.png[/img] [img]https://i.ibb.co/L852QJx/Backpack.png[/img] [img]https://i.ibb.co/WDw8kS5/Mace.png[/img] [img]https://i.ibb.co/z5DBwHf/Spear.png[/img] [img]https://i.ibb.co/C0Wmrdv/Staff.png[/img] [img]https://i.ibb.co/fS9HBtQ/Staff2.png[/img] [img]https://i.ibb.co/djvVBMM/Building.png[/img] [img]https://i.ibb.co/SXqtTdz/mech1.png[/img] [img]https://i.ibb.co/zR1MjbT/Mech1w.png[/img] [img]https://i.ibb.co/pfcRyVC/mech2.png[/img] [img]https://i.ibb.co/5svcnmJ/Mech2w.png[/img] [img]https://i.ibb.co/zVP4L4f/mech3.png[/img] [img]https://i.ibb.co/7KvY4t2/mech3w.png[/img] [img]https://i.ibb.co/BZsdhRH/Mech4.png[/img] [img]https://i.ibb.co/54GJnjB/Mech4w.png[/img] [img]https://i.ibb.co/jH8FwpC/War1.png[/img] [img]https://i.ibb.co/CPMzdST/War1-5.png[/img] [img]https://i.ibb.co/mykqwvx/War2.png[/img] [img]https://i.ibb.co/vjzxthd/CE.png[/img] [img]https://i.ibb.co/b3yqwg0/Q-A.png[/img] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    1. Does this mod support CE? ⠀⠀⠀⠀⠀⠀Yes, this mod has CE and Muzzle Flash patch built-in, and work with vanilla as well. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       2. Can the summon mech work without Biotech? ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   No, some of them are based on Biotech mechs. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀3. Why does it need VE framework? ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   The custom abilities are based on VE. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀4. The imgame texture are blurry. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Use Camera+ and Graphics Settings+, [img]https://i.ibb.co/hMYRgMx/Credits.png[/img] ItsHalno and mo for the weapons, Anthitei and DanDMan for mechs, A Rekt PP for armors, Bill Doors for CE ammo, krazy4games and ItsHalno for effect and projectile, BlackMarket420 and DetVisor for preview art, d3ndr0id101 for SFX, Maxim(telefonmast) and Taranchuk for C# code, Samael Gray for XML code and balance, VE team for VE framework. ⠀⠀⠀⠀⠀⠀⠀⠀     Arc Games and Cryptic Studio for Star Trek Online, CBS Paramount for Star Trek