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TTM Custom Events (Continued)

Original mod by Minami Tech Tree [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D3859.0]https://ludeon.com/forums/index.php?topic=3859.0[/url] CC Share-Alike license All the same; if the original author requests it, I will remove this update. Supports translations. -- "No upgrade path, the code is rather a mess, trust me!" - Skullywag, 2015 "Not sure it's worth it ..." - Mlie, 2020 "Hold my beer." - Zal, 2024 They said it couldn't be done, that it probably wasn't worth it. They were wrong. ;) A collection of 21 events, most originally created for Alpha 7 - now reworked for the modern era. The code is still a mess in places, sure ... but it's now a FUNCTIONAL mess. I had a great -- and challenging -- time upgrading this, and learned a lot about C# and RimWorld old and new. This is definitely the oldest mod I've ever attempted to continue, and unless some interesting abandoned pre-Alpha 7 mod comes swirling out of the ether, it's likely to always retain that honor. This went quite a bit past a simple continuation ... this was archaeology. I feel a bit drained now, like I need a stiff drink and a long sleep. What have I done? Where do I go from here? -- All events can be disabled in the mod settings. I hope to implement a slider for event chance soon (Currently I have adjusted them in reference to original settings, modern RimWorld events, and my own judgment). Please see the discussion posted below for details on the events (and events left out). Spoiler alert!