Dynamic Work Schedules
Automate your colonists' work priorities based on the time of day.
What It Does
This mod lets you create custom schedule types that control work priorities. Assign these schedules to time slots on the timetable, and your pawns will automatically shift their focus throughout the day.
Create as many schedule types as you need. Each one stores a full set of work priorities that get applied whenever that schedule is active.
Getting Started
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[*] Open the Schedule tab
[*] Click "Manage Schedules"
[*] Create a new schedule or modify one of the presets
[*] Configure the priorities for each work type
[*] Paint your schedule onto the timetable like you would with Sleep or Anything
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Ideas
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[*] Morning cooking shift followed by afternoon hauling
[*] Research blocks during daylight hours
[*] Evening cleaning before bed
[*] Dedicated construction windows
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Included templates
Research, Cooking, Construction, Cleaning, Medical, Farming, Crafting, Mining, Animal Handling, Art, and Warden focus templates when making schedules.
Settings
[b]Emergency Work Protection[/b] is enabled by default. This keeps Firefighting and Patient at their normal priorities so pawns still respond to crises. Toggle this off in mod settings if you want full control.
[b]Area Restriction (Experimental)[/b] ties schedules to specific zones. When enabled, pawns will only perform scheduled work within designated areas. This is off by default since it hasn't been thoroughly tested yet.
Compatibility
Works alongside most mods including Complex Jobs. Expect conflicts with anything else that modifies work schedules or priorities directly.
Credits
Built with Harmony.