PharotekWizard's Regular Arsenal Weapon Pack-Harbinger
"Alright, students, before our today's lecture I would like to start a survey, are there any students who come from a world that was build up within this century? I know most of you are from Proxima B or other well-developed worlds within our Absolute Government Zone."
"No one in the lecture hall, right? No one in this lecture hall, that was from a world that was build up within this century. That's why we need to learn human history. "
"In the Great Space Colonization Movement, our ancestors take huge colony ships that’s same size of our old school facility you guys had visited last week to planets lightyears away from solar system to explore our new frontiers. But deep space colonization was not weekend picnic, colonists need to survive unknown threats around their new home. They need to fight fierce beasts, cruel weathers, greed, themselves and other human. "
"Let me share some story...... "
Professor Pharotek always have good stories, but that's not our topic today.
Lets talk about whats in this expansion pack.
Same as previous mod and for possibly all future mods, the textures are all originally 3D Modeled and Rendered.
(If you want your vanilla weapon to be like in same style, you are probably looking for this below.)
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3211097322]PharotekWizard's Regular Arsenal Style Pack-Regular[/url]
[img]https://p.sda1.dev/19/c5e3b718f7d4e3a2652a9fe3d030d5d4/RWCoverPage.png[/img]
This expansion pack is a quite small one, it only includes 3 "Harbinger Rifles" and two quality-free melee weapons.
At the very beginning of the Great Universe Colonization era, colonists are armed with a kind of a conventional rifle called Harbinger Rifle to protect them away from the unknown threat which would often take place.
Not only uses large calibre rifle rounds that's lethal enough for regular organic lives, they are also equipped with long bayonet to help them to take advantage in hand-to-hand combats.
They don't need extra technology other than commonly required vanilla ones, even though they utilize Large Calibre Intermediate Rounds that should be unlocked by designated technology.
For the rifle with a bayonet, the bayonet and rifle should be independently manufactured and assemble.
[img]https://p.sda1.dev/19/8cbcf9ccd8655bf1dac0f94c052e4de2/WeaponStatCard5S714.png[/img]
[img]https://p.sda1.dev/19/b83665eb6069c12ebc22b8f24c070c93/WeaponStatCard5S714K.png[/img]
[img]https://p.sda1.dev/19/451a4fddf96a0ac40f54933d3eb0faf6/WeaponStatCard5S714B.png[/img]
The Bayonets are manufactured in different method compared with regular forged melee weapons. The base material was a pressed Go-Mai work piece by Steel, Uranium and Plasteel. The method to form the shape of bayonet is by cut and grind the piece, therefore it requires a machining table rather than a smith.
[img]https://p.sda1.dev/19/fc1bd207f21b7b9f195ed40d675f34e4/WeaponStatCard5Ch14.png[/img]
[img]https://p.sda1.dev/19/740d58e0c4df87acd7c0f037a0994113/WeaponStatCard5Ch16.png[/img]
This mod was naturally designed to support CE, but the work load is too intense of me at this close time before Anomaly DLC release. So the CE part will be uploaded as a separate mod with weapons especially designed for CE.
If you are interested in other weapons in the same style and more feature, this mod could be your further expansion:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3218600725]PharotekWizard's Regular Arsenal Weapon Pack-Regular[/url]
Express thanks to who virtually supported the development of this mod.