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Vanilla Genes Rebalanced

[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.patreon.com%2Fc%2Fredmattis][img]https://i.imgur.com/B4xmwit.png[/img][/url][www.patreon.com] This is a ridiculously light-weight mod that rebalances Vanilla Genes. It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming. Changes: [list] [*] [b]Slow healing[/b] reduces healing speed to 65% instead of 50%. I doubt anyone intentionally picked this gene [*] [b]Trotter hands[/b] no longer reduces general labour speed. This means that the pigkskins will do their work as fast as baseliners; they'll just do it more clumsily. The gene should have probably be worth -3 metabolism as written in vanilla. -15% Manipulation is terrible due to the vast number of knock-on effects, but to avoid messing with the metabolism of pigskins a buff was used instead. [*] [b]Toxic Environmental Resistance[/b] and [b]Toxic Resistance[/b] are both 75% effective instead of 50% effective. There wasn't much of a point to dying slightly slower to toxic effects. [*] [b]Superclotting[/b] costs 2 instead of 1. If you need this on a pawn it is probably worth far more already anyway. [*] [b]High/Low Temperature Tolerance[/b] now give 30C of resistance instead of 20. You all have Parkas already by the time you're even looking at this gene. This buff actually makes it a bit legit to have cold-resistant furballs in plate armour in cold biomes. [*] [b]Movement Speed[/b] Genes gives -8%/+10%/+20% extra [i]base speed[/i]. The previous values were a bit too low to even be noticeable. This is more than a double bonus, almost like basic bionic legs if you get the "Very Fast" one. Pros: Impids are better. Cons: Impids are better. [*] [b]Addiction Resistance[/b] gives 75% resistance instead of 50% so you can tear your hair out when they get an addiction anyway. [*] [b]Addiction Immune[/b] costs 2 instead of 5 because you're probably going to add a Dependency anyway instead if you've got that available, and it was generally agreed that this gene was a pretty bad deal. [*] [b]Naked Speed[/b]. Roughly doubled both penalties and made bonuses mirror them (-4%, +2% to -10%, +10%) [*] [b]Slow Study[/b] now gives back an additional point of metabolism. [*] [b]Fire Spew[/b]: Cooldown reduced from 5 days to 2.5 days. Useful abillity but the cooldown was a bit overkill. Kept it high enough that you don't hunt animals with it, but low enough that it is usually off cooldown when you get the next raid. [*] [b]Foam Spray[/b]: Cooldown reduced from 12h to 2h. If you want to pay 2 metabolism for a mobile firefoam popper it could at least let you use it a bit more often. [*] [b]Acid Spray[/b]: Cooldown reduced from 1 day to 1 hour. It isn't a deadly enough abillity to be something you should need to conserve. [*] [b]Animal Warcry[/b]: Cooldown reduced from 15 days per charge to 5 days per charge. If you have enough animals around to abuse it then you should be permitted to do so. You are paying 3 metabolism for it, that is a huge cost. [*] [b]Very Sleepy[/b]: +80% -> +50%. Rimworld is in large part a time-management game, and sleeping most of the day cripples the usefulness of a pawn. [*] [b]Sleepy[/b]: +40% -> +30%. Same as above. [*] [b]Perfect Immunity[/b] now gives x1.5 immunity gain speed too. Also gives immunity to food poisoning, because frankly, requiring strong stomach just felt like a weird "gotcha" when it gives immunity to nearly every other vanilla disease. [*] [b]Incapable of Violence[/b] now gives 5 metabolism instead of 3. [/list] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FQ38YF9VzgB] Mod Discord [img]https://i.imgur.com/38qS9bk.png[/img][/url][discord.gg][url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fredmattis][img]https://i.imgur.com/cgkQBBu.png[/img][/url][ko-fi.com]