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Tower of Rimworld

Welcome to the Tower! Tower of Rimworld is a mod that aims to bring the world of Tower of God into Rimworld in a coherent way, while remaining faithful to the ToG universe. As a big fan of Tower of God and Rimworld, I was determined to add my own piece to the Rimworld modding community, so here's my very first mod, which aims to expand and become more complex as I become more skillful. Feel free to give me feedback on balancing, bugs or if you have any ideas on what I could add to Tower of Rimworld. I hope you will like it, thanks! (thanks for reading too) What is Tower of God!? Tower of God is a popular korean webtoon made by SIU, it is often referred to as the korean "One Piece" due to the sheer size of it's universe and seemingly endless number of chapters. It's story centers around a boy named Baam, living alone in a cave clueless about the world. His only companion is a girl named Rachel, who dreams of ascending the Tower to reach the stars. The Tower of God is a fabulous place only accessible to a select few, it contains a huge diversity of places, creatures and people scattered around 135 floors. It is said that those who reach the top of the Tower can obtain anything they desire. One day, Rachel leaves Baam behind to pursue her dream of climbing the Tower. Determined not to be separated from her, Baam follows her to begin an incredible, or rather terrible, adventure where countless challenges await him. Mod Content [list] [*] 1 weapon [*] 1 apparel [*] 6 animals [*] 2 faction (Biotech DLC) [*] 8 xenotypes (Biotech DLC) [*] 7 new genes (including 6 cosmetic) [/list] This mod adds 6 new creatures from the Tower of God universe, and the most famous weapon of ToG, the needle, a melee weapon that does swift and piercing damage. If you got the Biotech DLC (which I highly recommend you to), this mod also adds 8 new xenotypes based on the 10 Great Family from Tower of God, I tried to make them faithful to ToG. By default they feel pretty underwhelming, I only added one new gene. But the more you add gene related mods, the more complex those xenotypes will get, and the more unique they will feel. I still hope you will like them as they are and don't hesitate if you have more idea to make them even better. You will be able to find them in some factions, even tho I'm not sure which ones. You can also find those new xenotypes in a new ultra tech faction: the [b]Wolhaiksong[/b]! Xenotypes [list] [*] [b]Khun[/b]: xenohumans with pale skin and blue hairs, they are particularily attractive even compared to other high cast xenohumans of the Tower. They are keen and often are the strategist of impressive armies. [*] [b]Yeon[/b]: very hot tempered xenohumans, they love fire a bit too much, easily recognized by their red eyes and hair. [*] [b]Ha[/b]: very well versed in the art of hand to hand fighting, they are like the jack of all trade of war. [*] [b]Po Bidau[/b]: basically bookworms... [*] [b]Lo Po Bia[/b]: deep affinity with animals that can sometimes be scary. [*] [b]Arie[/b]: white killing machine who traded their emotions for fast and precise movements. [*] [b]Ponsekal[/b]: xenohumans who deeply love to sleep to better awaken as psychic beast with incredible talents in shooting. [*] [b]Parakewl[/b]: funny lookin green men but very cocky and annoying. [/list] [img]https://i.imgur.com/aNfhn3T.png[/img] To Be Added [list] [*] New factions: FUG, Zahard Empire, Workshop, etc... [*] New xenotypes: red witch, silver dwarf, wraithraiser, ... [*] New items [*] New animals [*] New genes [*] Special quests [*] Living weapons (?) [*] Irregulars (?) [*] And more... [/list] Compatibility I haven't done much test and don't know how the process so report if anything. Probably safe to add to save games. Probably not safe to remove, but you can try and tell me. Mods Integration support with: [list] [*] [url=https://steamcommunity.com/workshop/filedetails/?id=2842502659]Vanilla Psycasts Expanded[/url]: Tower of Rimworld factions will feature psycasters, pretty often at that. Those pscasters will always be from ToR xenotypes. Each xenotype will only have one specific path available when spawning naturally: Khun = Staticlord, Yeon = Conflagrator, etc. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879072525][LYN] Cookie Genes (Skin and Hair Colors)[/url]: added some genes to some xenotypes. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2889844371]Cyanobot Genes[/url]: added some genes to some xenotypes. [*] [url=https://steamcommunity.com/workshop/filedetails/?id=2891845502]Alpha Genes[/url]: added some genes to some xenotypes. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920751126]Big and Small - Genes and More[/url]: added some genes to some xenotypes. [*] [url=https://steamcommunity.com/workshop/filedetails/?id=2886992038]WVC - Xenotypes and Genes[/url]: added some genes to some xenotypes. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873494547]Trait and Backstory Icons[/url]: added custom icons for traits and backstories. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3110971925]VPE - Biotech Integration[/url]: added genes to some xenotypes [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922457045][LFS] Genes Expanded - Eyes[/url]: added some genes to Khun xenotype. [/list] Updates v1.1 *Content:* [list] [*] Added a new faction: the FUG, a hostile ultra faction with a black red oriented appearance. It's the counterpart of the Wolhaiksong. [*] Added one new apparel for the FUG: FUG Hood, basically a hood with the FUG logo on it. [*] Added three new creatures: baby zygaena a cute pig like creature, the zygaena's parasite and the bull a very dangerous predator. [*] Added a new xenotype with custom head and skin color: Parakewl. [*] Added new custom strings for ToR xenotypes. [*] Added three custom backstories centered around irregulars from ToG. [*] Changed Shinsu Constitution gene to be more unique and interesting. [/list] *Bug fixes:* - Adjusted Wolhaiksong pawnGroups and some details. - Fixed a bug with Wolhaiksong caravan not spawning. Credits Rimworld is owned by Tynan Sylvester. (CC BY-NC-ND 4.0) [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0%2F]https://creativecommons.org/licenses/by-nc-nd/4.0/[/url] All art and coding was made by me (Kalido), consider supporting by giving this mod a like and a favourite if you liked it! [img]https://i.imgur.com/FzGjy65.gif[/img]