Gates zones and areas behind research projects, adding strategic depth to colony management.
Overview
Zoning Research locks the creation of different area types (stockpiles, growing zones, animal areas, etc.) behind research projects. This mod adds a research system where players must research area management techniques before they can designate and use different types of zones and areas in their colonies.
Features
- Area & Zone Research Gating: You must research specific technologies to unlock the ability to place different types of zones (Stockpiles, Growing, Home Area, etc.).
- Configurable Research Costs: Research costs and requirements can be configured in the mod settings.
- Individually Toggleable Research Requirements: Each area type can be toggled on or off in the mod settings.
- Custom Mapping Support: Support for modded areas, i.e. from Vanilla Plants Expanded.
Research Projects
The following research projects are added to the Neolithic tech level (costs are configurable in mod settings):
- Organized Storage (Cost: 100) - Unlocks Stockpile Zones
- Domestication (Cost: 100) - Unlocks Home Area
- Agriculture (Cost: 150) - Unlocks Growing Zones
- Excavation (Cost: 200) - Unlocks Snow and Sand Removal Areas
- Complex Roofing (Cost: 300) - Unlocks Roof Areas
- Sanitation (Cost: 300) - Unlocks Pollution Removal Areas
- Government (Cost: 400) - Unlocks Custom Allowed Areas
Compatibility
- Save Game Compatible: Can be added to existing saves.
- Modded Areas: Supports custom areas, i.e. from Vanilla Plants Expanded.
Support
If you encounter any issues or have suggestions, please post on the mod page on Steam Workshop.