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The Red Whale Destroyer Class

This is my current active ship design. It will be getting constant updates as i improve its systems. Its designed to be survivable in combat situations and i try to fix common issues which might result in the boat becoming disabled or sinking. As always with my builds, they are super optimized and i avoid adding anything that will have a noticeable impact on performance - Electrical System, featuring grid switching and a backup battery - Alert screen, showing a list of current CRITICAL issues in the ship (these issues are general enough that they dont get a dedicated alarm, but they are bad enough that it should be fixed ASAP. An example is if the bow pumping system is entirely destroyed and non-functional) - Weaponry is currently pending as i write this, currently having a single AA gun. It is powerful though - Double hulls, meaning that minor damage wont affect the interior at all. Depending on the amount of damage, it will just cause a list to the side - central compartments, like the Lower Decks Hallway, Bow, And Stern, have pump systems using pressure systems to ensure that the pressure stays stable (For some reason stormworks damage causes pressure to rapidly drop, crippling pump systems) - MOB system, incase you fall off without noclip enabled - A complicated fuel system, with 4 separate tanks that auto seal if water is present and you can open valves to the individual tanks to gain direct access to them for fueling operations - Lots of alarms, each with a unique alarm and trys to copy the real world one if i could find the sound. Currently including: Power Failure, Excessive List, Shallow Water Mods: This vehicle uses Nicks Collider mod, used to optimize some of the physics shapes on the ship. Mainly on the ladder on the lower deck and to fill in XML gaps on the engine.