Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

[SK] Simple Synthleather

Simple Series Hello fellow patron of the Hague! SK Simple Series is my list of personal mods that I've developed in an attempt to ease my ADHD fuelled desire to 'fix' every pet peeve I have with this lovely game I mod and error fix more than actually play. Every addition in these are made to suit my preferences and playstyle of Rimworld, I'm open to input and suggestions but these mods are meant to be, as the name implies, 'Simple™'. To maintain this simplicity the series follow three very basic design rules: - [b]Never Replace.[/b] (No vanilla Item or system is meant to replace or be rendered useless by these mods.) - [b]No Bloat.[/b] (No Item will be identical or near-identical to a vanilla item, everything has some sort of niche) - [b]Always Reuse.[/b] (Every addition should favour using existing production benches, research, resources etc.) [hr] A simple, (IMHO) logical implementation of synthetic leather in game without any bloat. Similar stat wise to plainleather with high durability and market value. Made in large bulk from smokeleaf leaves at biofuel refineries or drug labs. - Why smokeleaf? Two reasons: Smokeleaf has one purpose in game at the moment, which is to make smokeleaf joints. I felt making use of an underutilised resource was better than making one that just requires textile or neutroamine like every other mod seems to do. The other reason is that there is a type of synthetic leather made from hemp, which is arguably the same family of plants as smokeleaf is probably based on. So it's the only other resource that made sense to me.