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STURMJAEGER IX.

This is a fictional German navy submarine of the smaller class. It has various options for both defence and attack. It is powered exclusively by diesel and has no diesel-electric drive, which is made possible by a number of oxygen tanks inside the submarine. Functions: Torpedoes: The submarine has 4 torpedoes, which can be automatically reloaded with an auto-loader. Only one torpedo can be fired at a time. The submarine has two torpedo tubes. The torpedoes are sonar-guided. The necessary information for control can be found on the control panel. Missiles: The submarine has 7 radar-guided missiles. These are short-range missiles with a range of approximately 800 metres. The missiles are also reloaded with an auto-loader. The auto-loader system only works at speeds below 15 knots, otherwise the system will not function and the missiles will get stuck. All necessary information for control can be found in the scope and on the gunner's handle in the submarine. Radio jamming system (jammer): Another system is the jammer. The jammer can memorise frequencies between 0 and 500. As soon as an active frequency is found, this is displayed on a panel. It is now possible to jam the active frequency by having a jamming antenna send numerous numbers and on/off signals via composite signals. Features: The submarine has a two-cylinder in-line engine that runs exclusively on diesel. The engine has two additional modes. One is ‘Speed Mode,’ which allows the submarine to travel as fast as possible without overheating the engine, and the other is ‘Recharge Mode,’ which recharges the submarine's battery by increasing the engine RPM. There are also systems such as Altitude Hold and Heading Hold. There are various navigation lights, as well as two interior lights, night light and daylight. There is also an auto-chaff system. There are also various information panels that provide important information about the submarine. The submarine has a search radar and sonar. The submarine also has an anchor and a fuel and power transfer station, which can be used to transport power and fuel via hoses and cables. It is mainly used to refuel and recharge the submarine. Further important information can be found in the submarine itself. Everything is designed to be as simple as possible. Rooms: The submarine has a bridge, a crew cabin, a toilet and an engine room. The rocket autoloader can also be accessed for maintenance purposes. PS: I'm not really good at logic, which means that some microcontrollers and some logic are unnecessarily complicated, which may be one reason why the submarine causes a bit of lag in the game. Disclaimer: For this reason, I also use a few things from the workshop. Unfortunately, over time I have forgotten which workshop items I used, which is why I cannot link to them. But there are definitely workshop items built into this submarine (e.g. screens, sonar, radar, etc.). I hope you like the submarine. And if you have any suggestions for improvement, please feel free to write comments, because I would like to learn a little more about it. Have fun!