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Xenotype Preference

Modifies Ideologie's "Preferred xenotypes" to allow setting base set(s) of genes. Pawns that have at least that base set will be venerated. Pawns that do not have the base set will be disliked. You can freely implant "improved" Xenotypes as long as genes in the Ideology's Preferred xenotypes remain. How to use 1. Create a custom Xenotype that has the base genes your ideology should prefer 2. Add your xenotype to the Preferred Xenotypes in your Ideology 3. Your pawns will correctly dislike the unworthy How it works Genes and Xenotypes are pretty complicated in Rimworld. Due to this matching will first check to see if a give pawn has a standard or custom Xenotype. If so then the match will return true. If not then it will compare the pawn's genes with the genes of each venerated Xenotype. If it contains all the genes of a given venerated xenotype it will be considered venerated. The Baseliner Xenotype is ignored for this step or it would match everything. Be aware that inserting genes directly into a pawn via a mod or dev mode will not change that pawns Xenotype. If that pawn's Xenotype was already venerated then it will continue to be. If it is not already venerated it could become venerated if the gene search succeeds. Known issues None [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fcshingle%2FRimworld_Xenotype_Preference]Github[/url][github.com]

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Harmony

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