The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.
It's a personal patch that I choose to share, I stay open to suggestions to refine the balance.
Below is the list of changes.
Research Data
Removing of the bonuses:
- The research sample bench is no more linkable
- The archotech analyzer is removed
- The schematics are removed
Changing the research samples recipes:
- Metallic research samples recipe requires Construction and Mining skills
- Fabric research samples recipe requires Animals and Crafting skills
- Research samples recipes require a skills level of 5 and a greater amount of work
- Expert research samples recipes require a skills level of 10
And more:
- The market value of items has increased
- Items are removed from trade and rewards
Research Data Theory
Rituals are rebalanced:
- Simple theory research uses a system close to Advanced theory research (assistant, intellectual skill up to 20...)
- Ritual outcomes are rebalanced, with a new result: Terrible
- The positive Hediff is lowered to 10%, and only apply on brilliant theory result
- A bad Hediff is added, associated with the terrible outcome. A shorter confused wandering can happens
And more:
- The market value of items has increased
- Items are removed from rewards
- Combined samples is removed from trade
- Theory papers and data are less common
Ideas
Adding an Hediff to slow the research speed on failed outcome ; disadvantages would be it wastes bench fuel, and need more micromanaging.
Please, tell me what you think about it. I'm also curious to know if you still can stock theory/research papers/data without issue.
Compatibility
Right now, I didn't patched the compatibility patches, and I even removed a compatibility oddly implemented (why not by patch?).
On to do list if required.
Recommended mods
Take a look at my others mods, in particular Encounter Baby Animals, and Some more jobs.