Simple Clones (Continued)
Original mod by Yume
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1553705431]https://steamcommunity.com/sharedfiles/filedetails/?id=1553705431[/url] [removed]
If the original author requests it, I will remove this update.
Requires Harmony
Biotech and Humanoid Alien Races compatible (not required)
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I was digging around the Workshop for cloning-related mods, when I found an old translation of this mod. Unfortunately, the original mod has been removed from the Workshop - but a little digging in the usual other places and I found a copy of the 1.1 version. Some skull-sweat and a few iterations later, and here we are!
This mod creates full-grown adult (or child if you run Biotech) clones from an existing pawn. This is NOT growth vat cloning. (See "Clones (Continued)" or "Biotech Cloning (Continued)")
Compatible with Biotech (Endogenes and Xenogenes are both copied to the clone, children can be cloned, etc.)
Biotech is NOT required, however. (Functionality is modeled after vanilla duplication code as far as what aspects of duplication require Biotech).
Humanoid Alien Races compatible.
NOTE: This is a clone, not a duplicate; needs, implants, relationships are not transferred.
Added mod options and various improvements:
- No skill loss for full clones (default false)
- Clone tattoos (default false)
- Major failures (clone death, clone parent death, idiot clone, insane clone) - default false
-- Percentage slider, default 1% chance if enabled
- Minor failures (albino, gender swap, bonus genes, random traits) - default true
-- Percentage slider, default 10% chance if enabled
- Enable incidents
-- Currently one mass clone failure kill event
-- Order 66?
Info on research, building, and recipe costs added to original notes below.
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Original mod notes (1.1):
Simple Cloning
To use:
Research "basic cloning." [Spacer, 1000]
Build a cryptosleep cloning casket. [Steel 180, Uranium 5, ComponentIndustrial 6, ComponentSpacer 1]
Fabricate a "Hypergrowth Charge-Shot" at the drug lab. [ComponentIndustrial 3, Uranium 3, Neutroamine 10, RawMeat 20]
Have the colonist you wish to clone enter (Warning! Cryptosleep sickness from this casket is much more potent than the usual!).
Have a skilled doctor (at least 10 medicine) select a clone type by right clicking on the casket:
--- Genome only: Uses the target's DNA to construct a physical copy of the interred colonist, but the replicant will be "blank". The Fast Learner trait will be assigned along with some random passions, allowing the replicant to learn very quickly.
--- Soldier: Specialized clone with high skill/passion in Shooting/Melee. They are slightly faster, with a bonus to combat and injury recovery. They also receive Sanguine, Iron-willed, and Ascetic traits.
--- Deep scan clone: As close to a copy of your original colonist as can be made. 20% penalty to skills (eg, level 10 -> level 8). No injuries, implants, nor relationships carry over.
When your doctor is finished, you will have a new replicant to assist your colonists. Note that the process is harsh, and the clone will need some time to recover from their 'birth'.
With advanced research, a fourth type of cloning is possible: Reconstruction. [Spacer, 3000]
Reconstruction cloning allows the creation of a clone from a deceased colonist, but requires the very expensive Advanced Hypergrowth Charge-Shot and comes with a very large skill penalty (50%).
Advanced Hypergrowth Charge-Shot [Hypergrowth Charge-Shot 3, ComponentSpacer 1]