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Pawn Presets

Never Set Up a Colonist Twice. Pawn Presets lets you save configurations as a reusable preset: schedules, work priorities, outfits, food restrictions, drug policies, and reading policies. Apply them to any pawn in any colony with a single click. Create bundles to apply multiple presets at once, or even set up auto-apply rules so new colonists configure themselves. The highly awaited sequel to my Schedule Presets mod! Never again be plagued with micromanaging. [b]If you feel Pawn Presets adds true value to your game, consider supporting development:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuymeacoffee.com%2FRockPaperRemote][img]https://i.imgur.com/RXpEiPw.png[/img][/url][buymeacoffee.com] [b]Can't or don't want to donate? No problem! A rating and a favorite helps me out just as much![/b] Features Six (Current) Preset Types [list] [*] [b]Schedule:[/b] Hour-by-hour time assignments with visual preview strips [*] [b]Work:[/b] Work priorities for every work type with color-coded preview [*] [b]Apparel:[/b] Outfit policies and filters [*] [b]Food:[/b] Food restriction policies [*] [b]Drug:[/b] Drug policies [*] [b]Reading:[/b] Reading policies Preset types are easily addable for future updates, so if you want something added, don't hesitate to tell me what kind of preset you'd like! [/list] Bundles [list] [*] Combine multiple presets into a single bundle (e.g., "Combat Colonist," "Night Owl Crafter") [*] Apply an entire role setup to a pawn in one click [*] Dedicated Bundles tab alongside the vanilla tabs for quick access [/list] Auto-Apply System [list] [*] Automatically apply bundles when new colonists join via recruitment, wanderer events, quest rewards, or new game start [*] Simple mode: toggle auto-apply on any bundle [*] Advanced mode: conditional rules with priority ordering. First matching rule wins [/list] Conditional Auto-Apply Rules [list] [*] [b]Skills:[/b] Skill level thresholds (e.g., Shooting ≥ 10) [*] [b]Passions:[/b] Minor or Major passion in any skill [*] [b]Traits:[/b] Match specific traits (e.g., Industrious, Tough, Brawler) [*] [b]Gender:[/b] Filter by gender [*] [b]Age:[/b] Minimum and/or maximum age range [*] [b]Health:[/b] Match specific hediffs/health conditions [*] [b]Always:[/b] Fallback/default rule for unmatched pawns [*] Combine multiple conditions per rule (all must match) [*] Drag to reorder; evaluated top to bottom, first match wins [/list] Built-In Templates [list] [*] Ships with ready-to-use starter presets: Standard and Night Owl schedules, role-based work priorities (Doctor, Researcher, Melee, Hunter, Crafter, Grower), Meals Only food restriction, No Drugs and Social Drugs policies [*] Matching bundles and auto-apply rules included out of the box [*] Restore defaults anytime from mod settings [/list] Global Library [list] [*] Presets are stored globally; create once, use in every save [*] [b]Tags:[/b] Categorize presets and bundles with custom tags [*] [b]Tag filtering:[/b] Filter any list by tag [*] [b]Favorites:[/b] Star presets and bundles to pin them to the top of every list [*] [b]Search:[/b] Filter by name in every list view [*] [b]Descriptions:[/b] Add notes to any preset or bundle [*] Duplicate, rename, and edit presets and bundles in place [/list] User Interface [list] [*] Save/Apply buttons integrated directly into the Schedule, Work, and Assign tabs [*] [b]Visual previews:[/b] Schedule hour strips, color-coded work priority boxes, apparel policy summaries right in the picker [*] [b]Pawn portrait grid[/b] for quick multi-pawn selection with search filtering [*] Tabbed library management dialog for bulk operations [*] Window position memory across sessions [/list] Mod support and Missing Mod Handling [list] [*] Automatically recognizes most mods! [*] Presets survive mod list changes; missing defs are tracked and warned about, not silently lost [*] Mod source info preserved so you know which mod a missing item came from [*] Apply what's available, skip what's missing, report the difference [/list] Configurable [list] [*] Show/hide Save and Apply buttons independently per tab [*] Hide vanilla "Manage policies" buttons if you prefer the preset workflow [*] Use icon or text label for the Bundles tab [*] Pause game when preset dialogs open (on by default) [*] Reset window positions from settings [/list] AI Disclosure The code for this mod was generated with the help of AI tools, guided by my design and review. That said, I maintain the mod and handle feature direction, as well as do continual testing to make sure there are no issues. My Other Mods [b]Legends Ledger:[/b] [url=https://steamcommunity.com/workshop/filedetails/?id=3642805704][img]https://i.imgur.com/tXMo9gU.png[/img][/url] Other Stuff: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcolonycommandcenter.com][img]https://i.imgur.com/b5WDJpS.png[/img][/url][colonycommandcenter.com]