Pawn Presets (DISCONTINUED)
Save configurations as a reusable preset: schedules, work priorities, outfits, food restrictions, drug policies, medical, and reading policies. Apply them to any pawn in any colony with a single click. Create bundles to apply multiple presets at once, or even set up auto-apply rules so new colonists configure themselves.
The highly awaited sequel to my Schedule Presets mod! Never again be plagued with micromanaging.
[img]https://i.imgur.com/08wYpqi.png[/img]
[b]Current Preset Types Include:[/b]
[list]
[*] [b]Schedule:[/b] Hour-by-hour time assignments with visual preview strips
[*] [b]Work:[/b] Work priorities for every work type with color-coded preview
[*] [b]Apparel:[/b] Outfit policies and filters
[*] [b]Food:[/b] Food restriction policies
[*] [b]Drug:[/b] Drug policies
[*] [b]Reading:[/b] Reading policies
[*] [b]Medical:[/b] Medicine policies
Preset types are easily addable for future updates, so if you want something added, don't hesitate to tell me what kind of preset you'd like!
[/list]
[b]You can create Bundles:[/b]
[list]
[*] Combine multiple presets into a single bundle (e.g., "Combat Colonist," "Night Owl Crafter")
[*] Apply an entire role setup to a pawn in one click
[*] Dedicated Bundles tab alongside the vanilla tabs for quick access
[/list]
[b]Things auto-apply:[/b]
[list]
[*] Automatically apply bundles when new colonists join via recruitment, wanderer events, quest rewards, or new game start
[*] Simple mode: toggle auto-apply on any bundle
[*] Advanced mode: conditional rules with priority ordering. First matching rule wins
[/list]
[b]There's conditional auto-apply rules:[/b]
[list]
[*] Skill level thresholds (e.g., Shooting ≥ 10)
[*] Minor or Major passion in any skill
[*] Match specific traits (e.g., Industrious, Tough, Brawler)
[*] Filter by gender
[*] Filter by Xenotype
[*] Filter by Custom HAR race
[*] Minimum and/or maximum age range
[*] Match specific hediffs/health conditions
[*] Fallback/default rule for unmatched pawns
[*] Combine multiple conditions per rule (all must match)
[*] Drag to reorder; evaluated top to bottom, first match wins
[/list]
[b]Comes with built in templates:[/b]
[list]
[*] Ships with ready-to-use starter presets: Standard and Night Owl schedules, role-based work priorities (Doctor, Researcher, Melee, Hunter, Crafter, Grower), Meals Only food restriction, No Drugs and Social Drugs policies
[*] Matching bundles and auto-apply rules included out of the box
[*] Restore defaults anytime from mod settings
[/list]
[b]It's Global:[/b]
[list]
[*] Presets are stored globally; create once, use in every save
[*] Categorize presets and bundles with custom tags
[*] Filter any list by tag
[*] Star presets and bundles to pin them to the top of every list
[*] Filter by name in every list view
[*] Add notes to any preset or bundle
[*] Duplicate, rename, and edit presets and bundles in place
[/list]
[b]Lots of UI features, too:[/b]
[list]
[*] Save/Apply buttons integrated directly into the Schedule, Work, and Assign tabs
[*] Schedule hour strips, color-coded work priority boxes, apparel policy summaries right in the picker
[*] Pawn portrait grid for quick multi-pawn selection with search filtering
[*] Tabbed library management dialog for bulk operations
[*] Window position memory across sessions
[/list]
[b]Mod support built in:[/b]
[list]
[*] Automatically recognizes most modded things for preset types!
[*] Soft compatibility with Better Pawn Control (UI)
[*] Soft compatibility with any HAR race
[*] Soft compatibility with Auto-Arm or any mods that add weapons to the Apparel Policies list
[*] Presets survive mod list changes; missing defs are tracked and warned about, not silently lost
[*] Mod source info preserved so you know which mod a missing item came from
[*] Apply what's available, skip what's missing, report the difference
[/list]
[b]And more![/b]
[img]https://i.imgur.com/ZCYtKit.png[/img]
Nothing. In an attempt to move beyond publishing mods created with AI, I will be focusing on making texture mods instead from now on. This mod should still work, and I will leave it up for players whose game relies on it, but it will not receive any more updates from now on. All I ask is that you please do not reupload this mod anywhere, and if you make a fork, please give me credit.
[img]https://i.imgur.com/TSdSg50.png[/img]
This mod's code was created with AI Assistance.