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Pawn Presets (DISCONTINUED)

Save configurations as a reusable preset: schedules, work priorities, outfits, food restrictions, drug policies, medical, and reading policies. Apply them to any pawn in any colony with a single click. Create bundles to apply multiple presets at once, or even set up auto-apply rules so new colonists configure themselves. The highly awaited sequel to my Schedule Presets mod! Never again be plagued with micromanaging. [img]https://i.imgur.com/08wYpqi.png[/img] [b]Current Preset Types Include:[/b] [list] [*] [b]Schedule:[/b] Hour-by-hour time assignments with visual preview strips [*] [b]Work:[/b] Work priorities for every work type with color-coded preview [*] [b]Apparel:[/b] Outfit policies and filters [*] [b]Food:[/b] Food restriction policies [*] [b]Drug:[/b] Drug policies [*] [b]Reading:[/b] Reading policies [*] [b]Medical:[/b] Medicine policies Preset types are easily addable for future updates, so if you want something added, don't hesitate to tell me what kind of preset you'd like! [/list] [b]You can create Bundles:[/b] [list] [*] Combine multiple presets into a single bundle (e.g., "Combat Colonist," "Night Owl Crafter") [*] Apply an entire role setup to a pawn in one click [*] Dedicated Bundles tab alongside the vanilla tabs for quick access [/list] [b]Things auto-apply:[/b] [list] [*] Automatically apply bundles when new colonists join via recruitment, wanderer events, quest rewards, or new game start [*] Simple mode: toggle auto-apply on any bundle [*] Advanced mode: conditional rules with priority ordering. First matching rule wins [/list] [b]There's conditional auto-apply rules:[/b] [list] [*] Skill level thresholds (e.g., Shooting ≥ 10) [*] Minor or Major passion in any skill [*] Match specific traits (e.g., Industrious, Tough, Brawler) [*] Filter by gender [*] Filter by Xenotype [*] Filter by Custom HAR race [*] Minimum and/or maximum age range [*] Match specific hediffs/health conditions [*] Fallback/default rule for unmatched pawns [*] Combine multiple conditions per rule (all must match) [*] Drag to reorder; evaluated top to bottom, first match wins [/list] [b]Comes with built in templates:[/b] [list] [*] Ships with ready-to-use starter presets: Standard and Night Owl schedules, role-based work priorities (Doctor, Researcher, Melee, Hunter, Crafter, Grower), Meals Only food restriction, No Drugs and Social Drugs policies [*] Matching bundles and auto-apply rules included out of the box [*] Restore defaults anytime from mod settings [/list] [b]It's Global:[/b] [list] [*] Presets are stored globally; create once, use in every save [*] Categorize presets and bundles with custom tags [*] Filter any list by tag [*] Star presets and bundles to pin them to the top of every list [*] Filter by name in every list view [*] Add notes to any preset or bundle [*] Duplicate, rename, and edit presets and bundles in place [/list] [b]Lots of UI features, too:[/b] [list] [*] Save/Apply buttons integrated directly into the Schedule, Work, and Assign tabs [*] Schedule hour strips, color-coded work priority boxes, apparel policy summaries right in the picker [*] Pawn portrait grid for quick multi-pawn selection with search filtering [*] Tabbed library management dialog for bulk operations [*] Window position memory across sessions [/list] [b]Mod support built in:[/b] [list] [*] Automatically recognizes most modded things for preset types! [*] Soft compatibility with Better Pawn Control (UI) [*] Soft compatibility with any HAR race [*] Soft compatibility with Auto-Arm or any mods that add weapons to the Apparel Policies list [*] Presets survive mod list changes; missing defs are tracked and warned about, not silently lost [*] Mod source info preserved so you know which mod a missing item came from [*] Apply what's available, skip what's missing, report the difference [/list] [b]And more![/b] [img]https://i.imgur.com/ZCYtKit.png[/img] Nothing. In an attempt to move beyond publishing mods created with AI, I will be focusing on making texture mods instead from now on. This mod should still work, and I will leave it up for players whose game relies on it, but it will not receive any more updates from now on. All I ask is that you please do not reupload this mod anywhere, and if you make a fork, please give me credit. [img]https://i.imgur.com/TSdSg50.png[/img] This mod's code was created with AI Assistance.