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Animals Can Forage

Animal foraging (to some extent) is now in vanilla 1.6, and with this mod being an absolute mess inside that requires a full rewrite I'm probably not going to update this for 1.6. Sorry :I If you'd like, feel free to continue this mod. The source folder is included, as are all the relevant art assets. Contact me on Steam or Discord for further questions, I'm willing to help! [hr] Add animal foraging behavior to your saves! Or maybe don't I guess, I'm not your boss. This mod introduces the ability for select animals to forage for food either when hungry or over set periods, adding some more depth to how animals seek out food. Of course, this does not aim to replace their original diets, which they will still have to seek out to survive! Performance has been kept in mind and this mod should have minimal impact on your saves. Additionally, this mod allows adjusting cooldowns and more in the mod settings! What does this mod do? This mod allows select animals to obtain food through foraging, hunting, or scavenging for food beyond their regular diets! Some examples include chickens foraging for bugs from the ground when hungry, ducks catching fish from the water, and tamed pigs digging up the occasional mushroom from the ground. For a majority of animals, foraging takes place on a hunger basis. By default, patched animals will try to forage for food every 18 hours when hungry upon where they stand or within arm's length, always respecting zones and boundaries. Whether or not an animal does will depend on terrain, temperature, if the animal is tame, and more. I've added mod integration for tons of modded animals and some items such as bones, bamboo, and fish from other mods to be foraged for if they're also loaded. Feel free to suggest more patches for animal mods in the comments or on my Discord! For modders that would like to add foraging to their own animals, see the README file in the mod folder along with the Source folder! Feel free to ask questions in my Discord as well. What animals can forage? So uh, I actually hit the description character limit trying to list them all. Check the README file in the mod folder for a fully comprehensive list. I've included a list of supported mods here as that is all I can fit >.< This mod has patches to add foraging behavior to animals from the following mods: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2810369994]American Possum (Continued)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2208467668]Animal Collab Project Vanilla-Style[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3238206164]HC Animal Continued[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778544400]Hyena (Continued)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1430501911]Infectious Creatures[/url] + [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1551370846]IC Lite[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3219596926]Medieval Overhaul[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2382021844]Squiddle Mod (Continued)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3174859114]Steve's Loons[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2000213010]Tasmanian Devils[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2028973691]TropiCKAPP Rainforest Mod (Continued)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2871933948]Vanilla Animals Expanded[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2366589898]Vanilla Animals Expanded - Endangered[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3253730985]Weaponized Husbandry[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2236973780]Westerado (Continued)[/url] [/list] Compatibility [list] [*] Safe to add to save games. It's never safe to remove a mod from a save, but removing this mod should not cause significant issues. [*] Supported fishing mods include: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1914064942]Vanilla Fishing Expanded[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2034028432][RF] Fishing[/url], and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3229387677]Roo's Fishing spot[/url]. [*] Supports bamboo from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007061826]VGP Vegetable Garden[/url] and bones from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1180573408]Rim of Madness - Bones[/url] to add to possible foraged foods. [*] It's safe to upgrade a save to this mod from the original Animals Forage mod. You can even run them alongside each other I guess, but why...? [*] There is a known rare issue where this mod may get stuck doing infinite calls due to a missing reference- often a mod conflicting with one of the items an animal is supposed to forage for. You can safely disable and re-enable this mod in a save later on to fix this issue, or remove the mod entirely if it persists. Currently balancing part time education and two jobs, will get to fixing this when I find the time! [*] Yes, it works with Combat Extended. [/list] Thanks Thanks to [url=https://steamcommunity.com/id/simmin]Simmin[/url] for the now-abandoned Animals Forage mod, which was the main influence on this mod. Additionally, thanks to the VE Team for their [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013]framework[/url] which made the original possible! Thanks to [url=https://steamcommunity.com/id/Mlie]Mlie[/url] for the Animal Forage - Patches mod which added numerous additional animals to the original and helped me identify what to also patch for this mod. Thanks to #mod-development in the Rimworld discord for answering occasional, stupid questions of mine. Rimworld is owned by Ludeon Studios. RimworldFont used in the mod icon and preview image was created by Marnador.