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[RH2] Hand-To-Hand - ReBalanced

About

This mod changes Hand-To-Hand's skill cooldowns to something more balanced. Stuns are strong, but downing for more than a few seconds is waaaaaay stronger, so the new cooldowns reflect this. Now, long downing skills will almost always be single-use for every raid, while Glory Kill's cooldown now is half a quadrum, making their use strategic.

I also kept the original idea of taking more time to cooldown a skill if it failed in the basis of: if the enemy is skilled enough to avoid getting hit by surprise, they will keep their guard up and it will take you longer to find a way to pass their defenses again. The exception to this are the RKO and the Glory Kill since their cooldowns are long enough for 1 use as-is.

Changes

Skill

Original Cooldown

New Cooldown

New Failed Cooldown

Discombobulate

~2.7 seconds

10 seconds

~32 seconds

Knee Strike

2 seconds

10 seconds

~32 seconds

Leg Sweep

~4.3 seconds

15 seconds

~46.7 seconds

Phantom Punch

4 seconds

2 in-game hours

4 in-game hours

Roundhouse Kick

~4,2 seconds

2 in-game hours

4 in-game hours

CQC Throw

6 seconds

5 in-game hours

10 in-game hours

CQC Pummel

6 seconds

5 in-game hours

10 in-game hours

RKO

~5,3 seconds

1 in-game day

1 in-game day

Glory Kill

6 seconds

7 in-game days

7 in-game days

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[RH2] Hand-To-Hand

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