[RH2] Hand-To-Hand - ReBalanced
About
This mod changes Hand-To-Hand's skill cooldowns to something more balanced. Stuns are strong, but downing for more than a few seconds is waaaaaay stronger, so the new cooldowns reflect this. Now, long downing skills will almost always be single-use for every raid, while Glory Kill's cooldown now is half a quadrum, making their use strategic.
I also kept the original idea of taking more time to cooldown a skill if it failed in the basis of: if the enemy is skilled enough to avoid getting hit by surprise, they will keep their guard up and it will take you longer to find a way to pass their defenses again. The exception to this are the RKO and the Glory Kill since their cooldowns are long enough for 1 use as-is.
Changes
Skill
Original Cooldown
New Cooldown
New Failed Cooldown
Discombobulate
~2.7 seconds
10 seconds
~32 seconds
Knee Strike
2 seconds
10 seconds
~32 seconds
Leg Sweep
~4.3 seconds
15 seconds
~46.7 seconds
Phantom Punch
4 seconds
2 in-game hours
4 in-game hours
Roundhouse Kick
~4,2 seconds
2 in-game hours
4 in-game hours
CQC Throw
6 seconds
5 in-game hours
10 in-game hours
CQC Pummel
6 seconds
5 in-game hours
10 in-game hours
RKO
~5,3 seconds
1 in-game day
1 in-game day
Glory Kill
6 seconds
7 in-game days
7 in-game days