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[RH2] Hand-To-Hand - ReBalanced

About This mod changes Hand-To-Hand's skill cooldowns to something more balanced. Stuns are strong, but downing for more than a few seconds is waaaaaay stronger, so the new cooldowns reflect this. Now, long downing skills will almost always be single-use for every raid, while Glory Kill's cooldown now is half a quadrum, making their use strategic. I also kept the original idea of taking more time to cooldown a skill if it failed in the basis of: if the enemy is skilled enough to avoid getting hit by surprise, they will keep their guard up and it will take you longer to find a way to pass their defenses again. The exception to this are the RKO and the Glory Kill since their cooldowns are long enough for 1 use as-is. Changes Skill Original Cooldown New Cooldown New Failed Cooldown Discombobulate ~2.7 seconds 10 seconds ~32 seconds Knee Strike 2 seconds 10 seconds ~32 seconds Leg Sweep ~4.3 seconds 15 seconds ~46.7 seconds Phantom Punch 4 seconds 2 in-game hours 4 in-game hours Roundhouse Kick ~4,2 seconds 2 in-game hours 4 in-game hours CQC Throw 6 seconds 5 in-game hours 10 in-game hours CQC Pummel 6 seconds 5 in-game hours 10 in-game hours RKO ~5,3 seconds 1 in-game day 1 in-game day Glory Kill 6 seconds 7 in-game days 7 in-game days