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BiomesKit

About BiomesKit [b]Note! BiomesKit does not add anything new on its own. It's intended to be used by other modders to more easily add new Biomes.[/b] BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself. With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to: * Spawning biomes based on factors like elevation, rainfall, hilliness and more! * Restricting your biome to spawn only on specific vanilla biomes, or even biomes from other mods! * Changing the hilliness of a tile to a specific level, or even randomizing it! * Custom world map tile graphics for your biome! BiomesKit works by adding tags in the BiomeDef through a modExtension. For example, here's how I did it on the tropical island for Biomes! <li Class="BiomesKit.BiomesKitControls"> <randomizeHilliness>True</randomizeHilliness> <usePerlin>True</usePerlin> <perlinCulling>0.5</perlinCulling> <allowOnWater>True</allowOnWater> <minTemperature>15</minTemperature> <minRainfall>600</minRainfall> <frequency>5</frequency> <materialPath>World/MapGraphics/TropicalIsland</materialPath> <materialLayer>3509</materialLayer> </li> [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fbiomes-team%2FBiomesKit%2Fwiki]BiomesKit manual[/url][github.com] Credits to: Oskar Potocki for the BiomesKit logo Everyone in #Mod-Development on the rimworld server for helping me learn C#