About BiomesKit
[b]Note! BiomesKit does not add anything new on its own. It's intended to be used by other modders to more easily add new Biomes.[/b]
BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself.
With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to:
* Spawning biomes based on factors like elevation, rainfall, hilliness and more!
* Restricting your biome to spawn only on specific vanilla biomes, or even biomes from other mods!
* Changing the hilliness of a tile to a specific level, or even randomizing it!
* Custom world map tile graphics for your biome!
BiomesKit works by adding tags in the BiomeDef through a modExtension. For example, here's how I did it on the tropical island for Biomes!
<li Class="BiomesKit.BiomesKitControls">
<randomizeHilliness>True</randomizeHilliness>
<usePerlin>True</usePerlin>
<perlinCulling>0.5</perlinCulling>
<allowOnWater>True</allowOnWater>
<minTemperature>15</minTemperature>
<minRainfall>600</minRainfall>
<frequency>5</frequency>
<materialPath>World/MapGraphics/TropicalIsland</materialPath>
<materialLayer>3509</materialLayer>
</li>
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fbiomes-team%2FBiomesKit%2Fwiki]BiomesKit manual[/url][github.com]
Credits to:
Oskar Potocki for the BiomesKit logo
Everyone in #Mod-Development on the rimworld server for helping me learn C#