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Perseus II-Class Fast Attack Craft

DESCRIPTION As a way of saying a heartfelt thanks to all my amazing followers and subscribers I've released this mission which will spawn in two unique variants of the Perseus II-Class fast attack craft next to the docks on the creative island. Both of these are slightly edited versions of the one I use during my own Stormworks playthroughs when I've got the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3315725001]Bungeling Raiders addon[/url] enabled and are based on the original Perseus I that can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306012240]here[/url], except these are equipped with the newer Oto Melara 76/62 Super Rapid autocannon, waterjet propulsion and full colour visual displays. Be advised that [b]this is not a vehicle addon that can be spawned via a workbench[/b]. To use this you'll need to load an existing custom/creative world (or start a new one), press 'escape' then click on the button to open the addon editor, load the Perseus II-Class Fast Attack Craft mission file from the workshop and then click on the button that says 'Test Location' to spawn the two vessels into the game world next to the creative island. They have both been made fully editable so if you want to use them for yourself just move whichever one you like into the nearby docks and use the workbench to edit and save it as one of your own vehicles. FEATURES [list] [*] Two versions of the Perseus II-Class Fast Attack Craft, including one that's been fitted with an improved sonar suite and two torpedoes - making it an excellent submarine chaser that can easily compliment your other ASW assets; whilst the other variant is armed with 8 RGM-30 chaff resistant anti-ship missiles and a short ranged SAM launcher that comes with 12 missiles in total. [*] As with the original - all direct fire weapons have autoloaders and will rearm themselves when out of ammo. [*] Full colour waypoint navigation system, autopilot, touchscreen radar and sonar with a maximum radar range of 5km (this can be adjusted in both the radar and microcontroller if you've got a relatively powerful computer and want to spot enemies from further away). [*] A small arms cabinet [b](locked with the code 826)[/b] containing rifles, pistols, grenades, ammunition and even a C4 charge and detonator. [*] A dedicated medical room and plenty of survival equipment including welding tools, first aid kits and diving gear. [*] Created to be played with a crew of 1-3 players but can very easily be used in single player thanks to the radar assisted main weapons and user friendly controls. Just remember that this vessel is meant to be navigated from the bridge/pilot house but any fighting should be done from the C.I.C where you can not only use the weapons but still steer the ship from the weapons console. [*] Both the fire control system and active sonar in the ASW variant are linked to the torpedo guidance computer, this enables the torpedoes to be guided to their target via the fire control radar or the active sonar display, depending on what is currently selected on the screen. To lock a torpedo onto a target via the active sonar display in the C.I.C just highlight the target with your crosshair in the centre of the screen, press the 'use' key to add brackets to it and then use the trigger key to turn the target red to confirm the lock. [/list] KNOWN ISSUES [list] [*] Unfortunately the xml edited fins on the UUM-5 torpedoes tends to cause many vehicles (including this one) to weathervane and potentially even flip over during high winds and rough sea states. [*] I've added hardpoints to lock the turrets in place while not in use, but heavy damage combined with a sinking ship can still occasionally make them flip out and constantly hit against the main body of the vessel, which is not only annoyingly loud but will slow the game down considerably due to the physics glitching out. [*] This creation uses missiles from the steam workshop that make use of xml edited boosters to give them additional range, unfortunately this means that whenever any of the Perseus-II's are removed from the workbench in a career or career classic game you will magically get a large amount of free solid propellant back in return. [/list] [hr] CREDITS RGM-30 anti-ship guided missile by Anonymous Sandwich as part of the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3167674961]Falkner-Muir weapons pack[/url] Advance Sonar Tracker by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3339120710]SMITHY.[/url] For a full list of credits and other features please visit the Steam Wokshop page for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306012240]the original Perseus-Class Fast Attack Craft.[/url] [hr]