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GiTS Cybernetic Equipment

Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system... yeah, same. This mod adds three different types of cybernetic equipment inspired by the world of [i]Ghost in the Shell[/i]! Your colonists now have the option to build a cyberbody anchor, along with accompanying consoles, to install cybernetics. The anchor acts as a medical bed that leans heavily into bonuses for surgery times and outcomes at the cost of comfort and tend quality. Additionally, a cybernetics workbench is included for the production of cybernetics or bionics! What does this mod add? Included in this mod are three different buildings for the production or installation of cybernetics, as well as a research project to unlock them. Cyberbody Anchor [list] [*] Cyberbody anchors are essential tools for Psymechs, designed to support the maintenance of cyberbodies. These act as a specialized version of a medical bed tailored towards surgeries in game, providing hefty bonuses for surgery success chance and operation speed. However, they're not suitable for tending to patient wounds, nor are they comfortable. [/list] Anchor Console [list] [*] This simplistic console is designed to control a cyberbody anchor and display relevant patient information. While not necessary for its operation, it acts as a linkable in game to the anchor providing further bonuses for surgery success chance and operation speed. Up to 2 anchor consoles can be connected to an anchor at a time. [/list] Cybernetics Workbench [list] [*] The cybernetics workbench is tooled towards fabricating cybernetic implants and parts. In game, this acts as a workstation for your colonists to produce bionics or- if [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3272114598]GiTS Cyberbrains[/url] is also loaded, this workbench will specialize in producing micromachines and cyberbrains instead. [/list] Compatibility [list] [*] Safe to add to save games. It's never safe to remove a mod from a save, but removing this mod should not cause significant issues. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077]Harmony[/url] is a required dependency. Zetrith's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934420800]Prepatcher[/url] can also fulfill this requirement instead. [*] Mod integration patches support linkables from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1949064302]EPOE-Forked[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1103809207]More Linkables[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3536014093]Even More Linkables[/url], and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1880253632]VFE Production[/url]! [*] Yes, it works with Combat Extended. [/list] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3352947930]Russian[/url] translation by Cheesex. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3354873380]Simplified Chinese[/url] translation by 二次元地雷亚比. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3353096070]Simplified and Traditional Chinese[/url] translation by Akiu. Thanks Thanks to [url=https://steamcommunity.com/profiles/76561199044709062]BlackMarket420[/url] for the commissioned textures, else this mod wouldn't exist! I have edited the textures slightly as well for various reasons. Thanks to #mod-development in the Rimworld discord for answering occasional, stupid questions of mine. Rimworld is owned by Ludeon Studios. RimworldFont used in preview image was created by Marnador.