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Combat Extended Fixes

Version: 1.1.0 Fixes numerous small issues with Combat Extended. So far: Ammunition in firearm magazines no longer contributes to bulk. (upstreamed) Shotgun spread reduced to 1 inch per yard for buckshot and 2 inches per yard for birdshot Grenade range dropped to just farther than the kill-zone, use them from cover Bow ranges dropped to 10-16 cells pistol ranges increased to 18-20 cells. Minigun is re-enabled as droppable, craftable, and tradeable. It's bulky so don't expect to hand it to someone for regular use. (upstreamed) Minigun capacity increased back to 500, 250shot burst. Winchester 94 added in .44 magnum, 24" barrel. The 30-30 had very similar performance, with 5 fewer shots. Loadout improvements Loadouts are positive item lists, things picked up not on the loadout list get kept in inventory. Implicit loadout item for enough ammunition for the equipped weapon for 2 full reloads. suppression is currently enabled Suppression won't make your pawn do stupid stuff. Pawns will crouch walk or fall prone until the shooting stops, but won't run for cover If not drafted (colonists), or no job (all others), seek cover Pawns with shield belts can now use manned turrets as advertised. (upstreamed, in mod options) Later: If moving, hunker in place until suppression is decreasing (pause in incomming bullets), then keep moving.