Update of tremeloes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1297736286



Your friend is dying. What do you want? Medicine? NO, you want a MIRACLE!
This mod add a miracle! A build that can be actived to improve temporally treatments.
General
• The "Medical NanoBots Popper" is a item that can be manually triggered by colonists.
• When actived, this improves the treatment of nearby beds (include sleeping spots).
• BE CAREFUL! It's have a very limited lifespan.
• There's a quest reward version of this item. Don't expire but has less buffs.
Stats
• Improves the immunity gain speed (400%)
• Improves the medical tend (75%)
• Surgeries always successful (100%)
• Expires in 6 hours after triggered
Costs
• 125 silver
• 5 component
• 2 glitterworld medicine
• 2000w (power)
• "Microelectronics Basics" researched
Compatibilities
• Compatible with other mods (include new beds) and existent saves.
• If you're using other mod that add facilities to beds, put Emergency Heal BELOW him.
• "Notify_NewLink was called but…" appears rarely in debug log. Don't panic, it's not a error.
Changelog
• Small changes 02/18
— Performance improvements and little changes in graphics
• Big changes 02/16
— Better textures/effects and a quest reward version; Big nerf on buffs and increased cost
— Now the facility link emerge from nanobots around the building (not from building)
— Add a power requirement: 2000w to spawn nanobots
— One bed can't receive buff of more than 1 popper at same time (except normal+reward)

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods

