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The Outcast Healer

In this scenario, you control a single colonist with advanced medical researches but limited resources. Banished from their faction, they must survive alone in a harsh environment, helping wanderers and refugees while avoiding the faction that wants them silenced. Expect periodic raids, health crises, and tough choices about who to heal and who to turn away. *Build a sanctuary for outcasts and survive against hostile forces* Your faction will be a New Tribe. Start with 1 person. Player starting characters have a 85% chance to start with trait: Fast learner Player starting characters have a 75% chance to start with trait: Kind Player starting characters have a 50% chance to start with trait: Undergrounder Player starting characters have a 50% chance to start with trait: Psychically sensitive Start with research: Drug production Start with research: Medicine production Start with research: Sterile materials Start with research: Vitals monitor Start with research: Biofuel refining Incident created: -Enemy raid -Wanderers join -Transport pod crash -Flu -Transport pod crash -Psychic drone -Ambrosia sprout Start with: -Wooden club -Medicine x2 -Herbal medicine x10 -Packaged survival meal x10 -Wood x30 -Steel x20