In this scenario, you control a single colonist with advanced medical researches but limited resources. Banished from their faction, they must survive alone in a harsh environment, helping wanderers and refugees while avoiding the faction that wants them silenced. Expect periodic raids, health crises, and tough choices about who to heal and who to turn away.
*Build a sanctuary for outcasts and survive against hostile forces*
Your faction will be a New Tribe.
Start with 1 person.
Player starting characters have a 85% chance to start with trait: Fast learner
Player starting characters have a 75% chance to start with trait: Kind
Player starting characters have a 50% chance to start with trait: Undergrounder
Player starting characters have a 50% chance to start with trait: Psychically sensitive
Start with research: Drug production
Start with research: Medicine production
Start with research: Sterile materials
Start with research: Vitals monitor
Start with research: Biofuel refining
Incident created:
-Enemy raid
-Wanderers join
-Transport pod crash
-Flu
-Transport pod crash
-Psychic drone
-Ambrosia sprout
Start with:
-Wooden club
-Medicine x2
-Herbal medicine x10
-Packaged survival meal x10
-Wood x30
-Steel x20