Imperial research Expedition
First ever starting scenario I publicly uploaded, actually one of the first "Addons" I made that isn't a gmod dupe. So things could be weird and all. I made this with a bunch of mods enabled, so if you have any issues with any mod related stuff with this scenario, sorry. Might be unbalanced or bad. I don't know. But I don't care that much if it is or not.
Following the events of a fallen stronghold due to strange anomalies, the shattered imperium diverted its resources to trying to destroy the source of these strange anomalies. They searched everywhere on the planet until they found it, and started to set up around it. You have backup and are allies with the shattered empire, use this to your advantage.
Your faction will be a Research Expedition.
Start with 5 people.
Arrive in drop pods.
Start with research: Entity containment
Heads up, the monolith will activate on its own 3 days after starting.
A Trooper will join the colony every 15 days. They will arrive at the edge of the colony map.
These pawns will stop arriving if the colony has 10 or more colonists already.
Faction relation modifiers:
-Shattered empire (Starting: 45 to 100, Natural: 100)
Start with:
-Silver x2000
-Packaged survival meal x150
-Medicine x100
-Component x60
-Steel x1750
-Wood x1250