Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

[JACKLE] Scrap Gladiators Weapons

Adds Scrap Gladiators weapons from none to smithing tech requirements. Skull can only be crafted with Ideo. THROWABLE WEAPONS (Neolithic) ---------------------------- • Throwing Skull (Requires Ideology) - Description: A modified skull adapted for throwing, deadly at close range - Damage: 16 (blunt) - Cooldown: 1.8 seconds - Mass: 1.2 kg - Materials: 3 skulls - Range: 10 tiles - Benches: Crafting Spot, Electric/Fueled Smithy - Notes: Can also be used as a melee weapon • Throwing Brick - Description: A heavy brick effective against unarmored targets - Damage: 12 (blunt) - Cooldown: 2.5 seconds - Mass: 1.5 kg - Materials: 30 stone - Range: 12.9 tiles - Benches: Crafting Spot - Bonus: Small boost to construction and smoothing speed MELEE WEAPONS (Neolithic) ------------------------ • Scrap Ax - Description: Brutal improvised ax for close combat - Damage: 7-10 (blunt/cut) - Cooldown: 2-2.4 seconds - Mass: 1.6 kg - Materials: 35 metal - Benches: Crafting Spot, Electric/Fueled Smithy - Bonus: Small boost to plant work speed • Scrap Karambit - Description: Small curved blade for quick slashes - Damage: 10 (cut) - Cooldown: 1.8 seconds - Mass: 0.8 kg - Materials: 20 metal - Tech Required: Smithing - Benches: Crafting Spot, Electric/Fueled Smithy • Nail Mace - Description: Crude mace with embedded nails - Damage: 12 (blunt/stab) - Cooldown: 2.2 seconds - Mass: 1.3 kg - Materials: 10 steel, 20 wood - Benches: Crafting Spot, Electric/Fueled Smithy • Scrap Machete - Description: Improvised slashing weapon - Damage: 13 (cut) - Cooldown: 2 seconds - Mass: 1.4 kg - Materials: 30 steel, 15 wood - Benches: Crafting Spot, Electric/Fueled Smithy - Bonus: Small boost to plant work speed • Scrap Maul - Description: Massive blunt weapon for crushing armor - Damage: 10-20 (blunt) - Cooldown: 2.5-3.2 seconds - Mass: 2.5 kg - Materials: 55 metal - Benches: Crafting Spot, Electric/Fueled Smithy • Scrap Punch Dagger - Description: Brutal piercing weapon for close combat - Damage: 13 (stab) - Cooldown: 1.7 seconds - Mass: 0.9 kg - Materials: 15 metal, 10 wood - Benches: Crafting Spot, Electric/Fueled Smithy MELEE WEAPONS (Medieval) ----------------------- • Scrap Saber - Description: Refined blade with good balance - Damage: 6-16 (blunt/stab/cut) - Cooldown: 1.5-2 seconds - Mass: 1.2 kg - Materials: 30 metal - Tech Required: Long Blades - Benches: Electric/Fueled Smithy • Badger Claws - Description: Wolverine-like triple-bladed weapon - Damage: 9-14 (blunt/stab/cut) - Cooldown: 1.5-2 seconds - Mass: 1.0 kg - Materials: 45 metal - Tech Required: Smithing - Benches: Electric/Fueled Smithy • Scrap Battle Ax - Description: Large, heavy ax for devastating strikes - Damage: 11-19 (blunt/cut/stab) - Cooldown: 2.7-3 seconds - Mass: 2.4 kg - Materials: 50 metal - Tech Required: Smithing - Benches: Electric/Fueled Smithy FAQ: Does this need Ideology?: No, only to craft the skull weapon. You may find it on raiders without Ideo. Does this work with CombatExtended?: Not without the patch mod here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3363245571]https://steamcommunity.com/sharedfiles/filedetails/?id=3363245571[/url] Who uses these weapons?: By my calculations, it should be tribal factions for the low tier stuff, and medieval factions may have the higher tier stuff.