Overview
Alters the current inspiration system & adds 19 new inspiration types.
The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creativity than Shoot Frenzy.
Additionally the traits a pawn has alters the weights for which inspiration a pawn will gain. For example being Industrious increases the chance of getting a Work Frenzy whilst being a Sharp Shooter increases the chance of getting a Shoot Frenzy.
Includes a settings menu which allows you to disable each inspiration.
Can be added safely to saves but [u]cannot be removed safely unless there are no pawns currently inspired[/u]. A debug tool is included which removes inspiration from pawns to help in removing the mod.
Requires Harmony.
Features
[b]Pre-Existing Inspiration Changes[/b]
All inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. Specific inspirations now occur more for pawns who have relevant traits & high skills. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Pawns can also now become inspired whilst in a caravan.
Additionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase.
Specific changes are as follows:
[list]
[*] Work Frenzy
- Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance.
[*] Go Frenzy
- Probability: Higher average skill levels increase probability of occurrence.
- Other: Can spawn in caravans
[*] Shoot Frenzy
- Required Skills: Shooting 8
- Probability: Playing on peaceful reduces probability of occurrence.
[*] Inspired Trade
- Required Skills: Social 8
- Other: Can spawn in caravans
[*] Inspired Recruitment
- Required Skills: Social 8
- Required Work: Warden
- Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence.
[*] Inspired Taming
- Required Skills: Animals 8
- Required Work: Handling
- Probability: Only spawns if there are wild animals on the map. Slightly reduced chance to appear in winter
[*] Inspired Surgery
- Required Skills: Medicine 8
- Required Work: Doctor
[*] Inspired Creativity
- Required Skills: Construction 8, Artistic 8 or Crafting 8
- Required Work: Art, Tailoring, Smithing or Construction
[/list]
Additions
[b]Combat Inspirations[/b]
[list]
[*] Brawling Frenzy
- Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10
- Required Skills: Melee 8
- Probability: Reduced probability of occurrence by playing on peaceful.
[*] Inspired Fighting
- Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay x60%
- Required Skills: Melee 8 & Shooting 8
- Probability: Reduced probability of occurrence by playing on peaceful.
[/list]
[b]Work Inspirations[/b]
[list]
[*] Inspired Mining
- Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining/drilling yields (can be varied in settings)
- Required Skills: Mining 8
- Required Work: Mining
[*] Inspired Cooking
- Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses
- Required Skills: Cooking 8
- Required Work: Cooking
- Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism.
[*] Inspired Research
- Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings)
- Required Skills: Intellectual 8
- Required Work: Research
- Probability: Won't spawn unless there is a current research project
[*] Inspired Plantwork
- Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings)
- Required Skills: Plants 8
- Required Work: Growing or Plant Cutting
- Probability: Slightly reduced probability to spawn in winter.
[*] Inspired Hunting
- Bonuses: Hunting Stealth +15, Shooting Accuracy +6
- Required Skills: Animals 8 & Shooting 8
- Required Work: Hunting
- Probability: Slight reduced probability to spawn in winter. Only spawns if there are wild animals on the map
[*] Inspired Ranching
- Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings)
- Required Skills: Animals 8
- Required Work: Handling
- Probability: Only spawns if the colony owns tamed animals
[/list]
[b]Misc Inspirations[/b]
[list]
[*] Inspired Kindness
- Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties
- Required Skills: Social 8
[*] Inspired Learning
- Bonuses: Global Learning Factor x300%
- Required Skills: Intellectual 8
- Probability: Reduced probability to spawn when the pawn has 20 in any skill.
[*] Inspired Travelling
- Bonuses: Increases travel speed of the caravan, increases caravan carry capacity by 50%
- Probability: Higher average skill levels increase probability. Only spawns on pawns in caravans
[*] Inspired Foraging
- Bonuses: Foraged Food x150%
- Required Skills: Plants 8
- Probability: Only spawns on pawns in caravans
[/list]
[b]Trait Specific Inspirations[/b]
[list]
[*] Bloodlust Focus
- Bonuses: Melee dodge chance +14, Shooting accuracy +8, Armour penetration x200%, Aiming Delay x40%, Melee Hit Chance x150%
- Required Skills: Shooting 8 & Melee 8
- Required Trait: Bloodlust
- Probability: Reduced probability of occurrence by playing on peaceful.
[*] Arsonism Focus
- Bonuses: Smelting Speed x200%, Cooking Speed x200%, Increased accuracy & lower aiming time with Incendiary Launchers & similar
- Required Trait: Pyromaniac
- Other: Prevents the pawn from gaining fire-starting mental breaks
[*] Inspired Artistry
- Bonuses: Next piece of art is three levels of quality higher
- Required Skills: Artistic 8
- Required Trait: Tortured Artist
- Required Work: Art
- Other: Pawns can gain this inspiration after having a mental break
[/list]
[b]Royalty DLC Inspirations[/b]
[list]
[*] Psychic Soothe Focus
- Bonuses: Nearby pawns gain a mood bonus. Psychic Entropy Max, Recover Rate & Meditation Focus Gain x120%.
- Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink level
[*] Psychic Strength Focus
- Bonuses: Psychic Entropy Max x150%, Psychic Entropy Recovery & Meditation Focus Gain x200%. Passively regenerate Psychic Focus at a slow rate
- Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink levels
[*] Inspired Leadership
- Bonuses: Allies' Work Speed x150%
- Required Skills: Social 8
- Probability: Only spawns on pawns with titles
[/list]
[b]Ideology DLC[/b]
[list]
[*] Ritual Inspiration Gain
- A new additional ritual reward has been added, upon a positive outcome a random number of participants will become inspired (up to half of the total participants).
[/list]
[b]Biotech DLC Inspirations[/b]
[list]
[*] Inspired Growth (Children Only)
- Bonuses: +20% child learning rate and +25% child growth gain. Also grants additional trait options (1) and passions (2) at their next growth moment.
[/list]
[b]Check out my other mod[/b]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=2111510581]Inspiration Installation[/url] - (Allows installing inspirations through surgery)