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Inspiration Tweaks

Overview

Alters the current inspiration system & adds 19 new inspiration types.
The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creativity than Shoot Frenzy.

Additionally the traits a pawn has alters the weights for which inspiration a pawn will gain. For example being Industrious increases the chance of getting a Work Frenzy whilst being a Sharp Shooter increases the chance of getting a Shoot Frenzy.

Includes a settings menu which allows you to disable each inspiration.

Can be added safely to saves but cannot be removed safely unless there are no pawns currently inspired. A debug tool is included which removes inspiration from pawns to help in removing the mod.

Requires Harmony.

Features

Pre-Existing Inspiration Changes
All inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. Specific inspirations now occur more for pawns who have relevant traits & high skills. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Pawns can also now become inspired whilst in a caravan.
Additionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase.
Specific changes are as follows:

  • Work Frenzy
    - Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance.
  • Go Frenzy
    - Probability: Higher average skill levels increase probability of occurrence.
    - Other: Can spawn in caravans
  • Shoot Frenzy
    - Required Skills: Shooting 8
    - Probability: Playing on peaceful reduces probability of occurrence.
  • Inspired Trade
    - Required Skills: Social 8
    - Other: Can spawn in caravans
  • Inspired Recruitment
    - Required Skills: Social 8
    - Required Work: Warden
    - Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence.
  • Inspired Taming
    - Required Skills: Animals 8
    - Required Work: Handling
    - Probability: Only spawns if there are wild animals on the map. Slightly reduced chance to appear in winter
  • Inspired Surgery
    - Required Skills: Medicine 8
    - Required Work: Doctor
  • Inspired Creativity
    - Required Skills: Construction 8, Artistic 8 or Crafting 8
    - Required Work: Art, Tailoring, Smithing or Construction

Additions

Combat Inspirations

  • Brawling Frenzy
    - Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10
    - Required Skills: Melee 8
    - Probability: Reduced probability of occurrence by playing on peaceful.
  • Inspired Fighting
    - Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay x60%
    - Required Skills: Melee 8 & Shooting 8
    - Probability: Reduced probability of occurrence by playing on peaceful.

Work Inspirations

  • Inspired Mining
    - Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining/drilling yields (can be varied in settings)
    - Required Skills: Mining 8
    - Required Work: Mining
  • Inspired Cooking
    - Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses
    - Required Skills: Cooking 8
    - Required Work: Cooking
    - Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism.
  • Inspired Research
    - Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings)
    - Required Skills: Intellectual 8
    - Required Work: Research
    - Probability: Won't spawn unless there is a current research project
  • Inspired Plantwork
    - Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings)
    - Required Skills: Plants 8
    - Required Work: Growing or Plant Cutting
    - Probability: Slightly reduced probability to spawn in winter.
  • Inspired Hunting
    - Bonuses: Hunting Stealth +15, Shooting Accuracy +6
    - Required Skills: Animals 8 & Shooting 8
    - Required Work: Hunting
    - Probability: Slight reduced probability to spawn in winter. Only spawns if there are wild animals on the map
  • Inspired Ranching
    - Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings)
    - Required Skills: Animals 8
    - Required Work: Handling
    - Probability: Only spawns if the colony owns tamed animals

Misc Inspirations

  • Inspired Kindness
    - Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties
    - Required Skills: Social 8
  • Inspired Learning
    - Bonuses: Global Learning Factor x300%
    - Required Skills: Intellectual 8
    - Probability: Reduced probability to spawn when the pawn has 20 in any skill.
  • Inspired Travelling
    - Bonuses: Increases travel speed of the caravan, increases caravan carry capacity by 50%
    - Probability: Higher average skill levels increase probability. Only spawns on pawns in caravans
  • Inspired Foraging
    - Bonuses: Foraged Food x150%
    - Required Skills: Plants 8
    - Probability: Only spawns on pawns in caravans

Trait Specific Inspirations

  • Bloodlust Focus
    - Bonuses: Melee dodge chance +14, Shooting accuracy +8, Armour penetration x200%, Aiming Delay x40%, Melee Hit Chance x150%
    - Required Skills: Shooting 8 & Melee 8
    - Required Trait: Bloodlust
    - Probability: Reduced probability of occurrence by playing on peaceful.
  • Arsonism Focus
    - Bonuses: Smelting Speed x200%, Cooking Speed x200%, Increased accuracy & lower aiming time with Incendiary Launchers & similar
    - Required Trait: Pyromaniac
    - Other: Prevents the pawn from gaining fire-starting mental breaks
  • Inspired Artistry
    - Bonuses: Next piece of art is three levels of quality higher
    - Required Skills: Artistic 8
    - Required Trait: Tortured Artist
    - Required Work: Art
    - Other: Pawns can gain this inspiration after having a mental break

Royalty DLC Inspirations

  • Psychic Soothe Focus
    - Bonuses: Nearby pawns gain a mood bonus. Psychic Entropy Max, Recover Rate & Meditation Focus Gain x120%.
    - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink level
  • Psychic Strength Focus
    - Bonuses: Psychic Entropy Max x150%, Psychic Entropy Recovery & Meditation Focus Gain x200%. Passively regenerate Psychic Focus at a slow rate
    - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink levels
  • Inspired Leadership
    - Bonuses: Allies' Work Speed x150%
    - Required Skills: Social 8
    - Probability: Only spawns on pawns with titles

Ideology DLC

  • Ritual Inspiration Gain
    - A new additional ritual reward has been added, upon a positive outcome a random number of participants will become inspired (up to half of the total participants).

Biotech DLC Inspirations

  • Inspired Growth (Children Only)
    - Bonuses: +20% child learning rate and +25% child growth gain. Also grants additional trait options (1) and passions (2) at their next growth moment.

Check out my other mod
Inspiration Installation - (Allows installing inspirations through surgery)

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