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Inspiration Tweaks

Overview Alters the current inspiration system & adds 19 new inspiration types. The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creativity than Shoot Frenzy. Additionally the traits a pawn has alters the weights for which inspiration a pawn will gain. For example being Industrious increases the chance of getting a Work Frenzy whilst being a Sharp Shooter increases the chance of getting a Shoot Frenzy. Includes a settings menu which allows you to disable each inspiration. Can be added safely to saves but [u]cannot be removed safely unless there are no pawns currently inspired[/u]. A debug tool is included which removes inspiration from pawns to help in removing the mod. Requires Harmony. Features [b]Pre-Existing Inspiration Changes[/b] All inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. Specific inspirations now occur more for pawns who have relevant traits & high skills. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Pawns can also now become inspired whilst in a caravan. Additionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase. Specific changes are as follows: [list] [*] Work Frenzy - Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance. [*] Go Frenzy - Probability: Higher average skill levels increase probability of occurrence. - Other: Can spawn in caravans [*] Shoot Frenzy - Required Skills: Shooting 8 - Probability: Playing on peaceful reduces probability of occurrence. [*] Inspired Trade - Required Skills: Social 8 - Other: Can spawn in caravans [*] Inspired Recruitment - Required Skills: Social 8 - Required Work: Warden - Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence. [*] Inspired Taming - Required Skills: Animals 8 - Required Work: Handling - Probability: Only spawns if there are wild animals on the map. Slightly reduced chance to appear in winter [*] Inspired Surgery - Required Skills: Medicine 8 - Required Work: Doctor [*] Inspired Creativity - Required Skills: Construction 8, Artistic 8 or Crafting 8 - Required Work: Art, Tailoring, Smithing or Construction [/list] Additions [b]Combat Inspirations[/b] [list] [*] Brawling Frenzy - Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10 - Required Skills: Melee 8 - Probability: Reduced probability of occurrence by playing on peaceful. [*] Inspired Fighting - Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay x60% - Required Skills: Melee 8 & Shooting 8 - Probability: Reduced probability of occurrence by playing on peaceful. [/list] [b]Work Inspirations[/b] [list] [*] Inspired Mining - Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining/drilling yields (can be varied in settings) - Required Skills: Mining 8 - Required Work: Mining [*] Inspired Cooking - Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses - Required Skills: Cooking 8 - Required Work: Cooking - Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism. [*] Inspired Research - Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings) - Required Skills: Intellectual 8 - Required Work: Research - Probability: Won't spawn unless there is a current research project [*] Inspired Plantwork - Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings) - Required Skills: Plants 8 - Required Work: Growing or Plant Cutting - Probability: Slightly reduced probability to spawn in winter. [*] Inspired Hunting - Bonuses: Hunting Stealth +15, Shooting Accuracy +6 - Required Skills: Animals 8 & Shooting 8 - Required Work: Hunting - Probability: Slight reduced probability to spawn in winter. Only spawns if there are wild animals on the map [*] Inspired Ranching - Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings) - Required Skills: Animals 8 - Required Work: Handling - Probability: Only spawns if the colony owns tamed animals [/list] [b]Misc Inspirations[/b] [list] [*] Inspired Kindness - Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties - Required Skills: Social 8 [*] Inspired Learning - Bonuses: Global Learning Factor x300% - Required Skills: Intellectual 8 - Probability: Reduced probability to spawn when the pawn has 20 in any skill. [*] Inspired Travelling - Bonuses: Increases travel speed of the caravan, increases caravan carry capacity by 50% - Probability: Higher average skill levels increase probability. Only spawns on pawns in caravans [*] Inspired Foraging - Bonuses: Foraged Food x150% - Required Skills: Plants 8 - Probability: Only spawns on pawns in caravans [/list] [b]Trait Specific Inspirations[/b] [list] [*] Bloodlust Focus - Bonuses: Melee dodge chance +14, Shooting accuracy +8, Armour penetration x200%, Aiming Delay x40%, Melee Hit Chance x150% - Required Skills: Shooting 8 & Melee 8 - Required Trait: Bloodlust - Probability: Reduced probability of occurrence by playing on peaceful. [*] Arsonism Focus - Bonuses: Smelting Speed x200%, Cooking Speed x200%, Increased accuracy & lower aiming time with Incendiary Launchers & similar - Required Trait: Pyromaniac - Other: Prevents the pawn from gaining fire-starting mental breaks [*] Inspired Artistry - Bonuses: Next piece of art is three levels of quality higher - Required Skills: Artistic 8 - Required Trait: Tortured Artist - Required Work: Art - Other: Pawns can gain this inspiration after having a mental break [/list] [b]Royalty DLC Inspirations[/b] [list] [*] Psychic Soothe Focus - Bonuses: Nearby pawns gain a mood bonus. Psychic Entropy Max, Recover Rate & Meditation Focus Gain x120%. - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink level [*] Psychic Strength Focus - Bonuses: Psychic Entropy Max x150%, Psychic Entropy Recovery & Meditation Focus Gain x200%. Passively regenerate Psychic Focus at a slow rate - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink levels [*] Inspired Leadership - Bonuses: Allies' Work Speed x150% - Required Skills: Social 8 - Probability: Only spawns on pawns with titles [/list] [b]Ideology DLC[/b] [list] [*] Ritual Inspiration Gain - A new additional ritual reward has been added, upon a positive outcome a random number of participants will become inspired (up to half of the total participants). [/list] [b]Biotech DLC Inspirations[/b] [list] [*] Inspired Growth (Children Only) - Bonuses: +20% child learning rate and +25% child growth gain. Also grants additional trait options (1) and passions (2) at their next growth moment. [/list] [b]Check out my other mod[/b] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=2111510581]Inspiration Installation[/url] - (Allows installing inspirations through surgery)