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Warhammer-ish:Dryad (Continued+)

[img]https://i.imgur.com/buuPQel.png[/img] Currently doesn't use Genes from the Biotech DLC, maybe it'll be added in the future. Caution when adding to save files using the Anomaly DLC, I currently don't have it so I didn't test it for that. Update of Mlie's mod update of Kompadts mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2958123708]https://steamcommunity.com/sharedfiles/filedetails/?id=2958123708[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191]https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191[/url] [img]https://i.imgur.com/WjDSfUn.png[/img] [img]https://i.imgur.com/Be8E2qJ.png[/img] Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. The addition of this mod is mostly centered around artist skill mid/late game. The crafting bills added uses art not crafting. Dryads can be crafted by artists with harvested organs at the dryad circle ( later tech allows you to craft them without harvesting). The dryads now spawn seeds from time to time that can be used as pain suppression or to craft corpse-revenants from dead humanlike pawns. Feel free to leave feedback or any general input. It's alot easier to tweak a mod with some feedback.