This mod about a Dragon / Draconic/ Dragoniod - like race and includes a new unique winged race and faction.
REQUIRES ALIEN FRAMEWORK to be loaded BEFORE / ABOVE this mod.
DISCLAMIER This mod has not been tested with the Anomaly DLC as i do not own it.
I will do my best to fix bugs with it.
This race, known as the Kilhn, has quite a few advantages, but also some downsides.
Perks of the Kilhn:
- 2 x health!
- Innate armor 20% blunt, 50% sharp, and 75% heat.
- Natural fighters, strong melee capabilities.
- They live a long time, around 1500 years.
- Fire resistant so a little heat isn't bad but extreme temperatures are still deadly.
- Adept at surviving cold weather by shutting down most bodily functions.
- Dragon Rage when injured and bleeding, giving them an edge in survival.
- Hunting Stealth doubled, meaing less likely to cause animal revenge when hunting.
- Research 12% faster, as many sources of lore state dragons are vastly intellegent.
- They tend wounds 20% better than most other races!
- Innately 10% more resistant to toxins.
- 10% more meat when butchering!
- Eat about 10% less often and can eat more food before becoming full.
- Don't care about nudity, sleeping outside, sleeping on the floor, corpses, eating raw meat, or butchering anything, however...
Disadvantages of the Kilhn:
- Carnivore animal diet, meaning only Meals, Kibble, Meat, and Corpses.
- They move SLOWER than most humanoids.
- They take 20% LONGER on any tasks with plants.
- 20% SLOWER when mining!
- 20% LONGER construction times.
- They gather 20% LESS from animals, like wool or milk.
- Anything less than 20 Celsius or 68 Fahrenheit is considered cold.
- Animals are more likely to attack them when taming from the wild if they fail.
- Social fights can be dangerous or even deadly.
- Will always start with The Dragon trait, meaning they can have less individuality.
- About 20% of the time will start with the trait Greedy.
- Hard to kill when attacking.
- Also very hard to recruit as they are proud creatures.
- A special Dragon trait that gives the Kilhn another advantage over other races at a cost, it can be found on other races, but VERY RARE. The Dragon trait has 4 tiers, each less likely to be had than the last. The effects for tier 1:
- Immunity gain + 0.5%
- Melee Skill + 1
- Melee Dodge + 2
As Dragons tend to be lazy it also adds the following negatives:
- more likely to start social fights
- rest rate - 10% so they sleep longer
- global work speed - 5% meaning they will always work slower
Kilhn cannot gain the traits:
- Ascetic
- Jealous
- Cannibal
- Nimble
The Kilhn do have a few different body parts:
- Paws / Talons vs Hands / Fingers / Feet / Toes
- Snout vs Nose / Jaw
- Wings added
- Horns added
- Tails added
Each tier adds more to the positives and negatives while also adding something more... but again it's rare to see tiers 2 tier 3 is extremely rare, and tier 4 is almost non-existant.
- This mod should be compatible with most mods as I only added things and didn't touch any base code, starting fresh would be best as with most mods.
* Changes for 1.0.1 *
- Changed diet/hunger ratio as it was working in unintended ways.
- Altered several %'s to make up for dietary restriction loss. Reflected above.
- Added the ability to sleep outside/on ground.
- Fixed a few spelling errors.
- Cleaned up some code and spent several hours realizing how little I know about programming.
* Changes for 1.0.2 *
- Reworked Art a little. Tried adjusting face coloring.
- Edited Side Wing graphic.
* Changes for 1.0.3 *
- Added replacement parts for Tails
I would like to state my thanks for everyone who supports Rimworld, both Tynan Sylvester and all the modders out there. Seriously this is a great community and this game is one of the best I have ever had the pleasure to experience, both the original work and of course modded!
This mod was cobbled together by myself and what little art has been a combined effort of my spouse and I.
Kilhn v2.0 for 1.1 changelog:
1. New and changed graphics. Includes:
- Gendered heads.
- "Hair" styles with spikes, frills and crests.
- Wings disappear individually when lost.
- Visible tails... well, unless lost.
- Red blood and meat.
2. More uniform bodyparts code allowing for more bodyparts mod interaction.
- Includes compatibility patch for Evolved Organs.
3. Changes to functionality.
- Tail is now a blunt weapon and negatively affects movement when damaged/lost.
- - Craftable bionic tail now comes with "improved balancing" which is a fancy fluff way to justify it boosting movement speed.
- - Bionic tail now comes with retractable spikes for more melee damage. With "Evolved Organs" can be installed on other humanoids and humans.
- - Archotech tail with even better mobility and sharper spikes + poison damage. Only craftable with "Archotech Expanded" mod, else you need to buy it or get it from quests. With "Evolved Organs" can be installed on other humanoids.
- - - Won't give non-Kilhn a visible tail tho.
- Wings now are related to beauty.
- - Bionic wings boost mobility tho.
- Bionic and Archotech Kilhn arms, also bionic Kilhn hand. All come with claws and can be installed on any humanoids.
- Kilhn are no longer bothered by fresh humanoid corpses.
Updated and reworked by ChaosKnight.
Now Maintained by Commander Storm