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Job Satisfaction

About Ever felt that sense of accomplishment and relief after finishing a big project or completing a long chore? Now, your colonists can experience that same emotional reaction! With this mod, your colonists will get a meaningful mood boost after completing significant and lengthy tasks. Watch as your hardworking pawns feel a sense of pride and accomplishment from their efforts, contributing to a more immersive and engaging gameplay experience. Additionally, there's a chance for pawns to experience burnout if they exceed certain work thresholds. This feature adds a layer of realism, as even the most industrious pawns can become overwhelmed. The burnout feature is fully customizable and can be turned off if preferred. [img]https://i.imgur.com/aNMmEOT.gif[/img] [hr] 🛠️ Long Crafting Tasks: Pawns gain a mood boost after completing demanding crafting jobs. The longer the task takes, the greater the mood boost, adjusted for the pawn's work speed. 🏗️ Large Construction Projects: Celebrate the completion of extensive building tasks with positive mood effects that scale with the project's duration, taking the pawn's work speed into account. 🎨 Creating Masterpieces: Artistic pawns feel a unique sense of fulfillment after crafting significant art pieces, enriching their mood with the joy of creativity. The time invested in creating these masterpieces will enhance the mood boost received, proportionate to the pawn's work speed. 🔬 Significant Research Projects: Researchers feel a profound sense of achievement after completing major research tasks, which is reflected in their improved mood. The complexity and duration of the research project will determine the mood boost received, adjusted for the pawn's work speed. [hr] Details: The mood boost is scaled according to the pawn's work speed, ensuring that faster-working pawns do not gain an unfair advantage. The thresholds for mood boosts are adjusted based on the pawn's work speed. The mod also stacks the work done until the end of the day, where it resets, requiring pawns to build up the completed work from zero each day. Task Duration (Work Amount) Adjusted for Work Speed Mood Boost Work Amount > Small Threshold (500 * Work Speed) and ≤ Medium Threshold (1000 * Work Speed) +3 Work Amount > Medium Threshold (1000 * Work Speed) and ≤ Large Threshold (2000 * Work Speed) +5 Work Amount > Large Threshold (2000 * Work Speed) and ≤ Huge Threshold (3500 * Work Speed) +10 Work Amount > Huge Threshold (3500 * Work Speed) +15 ⚠️ Burnout Feature: Pawns can experience burnout if they exceed certain work thresholds, resulting in a -10 mood effect for 3 days. The chances of burnout are as follows: - At the small threshold, 2% chance. - At the medium threshold, 4% chance. - At the large threshold, 6% chance. - At the huge threshold, 8% chance. This feature adds a realistic challenge to managing your colonists' workload. If desired, the burnout feature can be [b]turned off in the mod settings[/b] and so can the threshold * Work Speed modifier. [img]https://i.imgur.com/ppCG3iE.png[/img] Note: [b]Your feedback is highly appreciated as I work towards refining and improving the mod.[/b] For more detailed feedback send me a DM on Discord: lylerlurden [b]If you like my stuff[/b], consider [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fbuymeacoffee.com%2Flylerlurden]Supporting![/url][buymeacoffee.com] The [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FIceFlopper%2FJob-Satisfcation] Github [/url][github.com]