Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing).
[u][b]This mod is not intended to build perimeter walls. Use it with caution[/b][/u]
Dependencies
This mod depends on [b]Harmony[/b] and [b]Hugslib[/b]. Load Harmony before Core and Hugslib before this mod.
Links
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D46420.0]Ludeon topic[/url][ludeon.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FKapitanOczywisty%2FChangeMapEdge%2Freleases]Non-steam users download[/url][github.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FKapitanOczywisty%2FChangeMapEdge]Source code[/url][github.com]
FAQ
- [b]Can I add/remove this to existing game?[/b]
Yes, just remove plans within 10 tiles from edge or you will stuck with them.
- [b]Do I'm risking broken raids?[/b]
No, even enclosing whole map is not preventing raids from spawning, but visitor needs at least one free edge tile.
- [b]What is new limit?[/b]
- By default: 0, you can change that in mod settings.
- [b]Can I safely use "0"?[/b]
- Yes, I'm using "0". You just should leave at least 1 tile (1 single square) at edge for visitors.
Updates
[b]1.0.1[/b]
- changed default settings to 0
- disabled original functions
[b]1.0.2[/b]
- update for RW 1.1
[b]1.0.3[/b]
- added dependencies to xml
[b]1.0.4[/b]
- update for RW 1.2
[b]1.0.5[/b]
- update for RW 1.3
[b]1.0.6[/b]
- fix monument blueprints to use custom limit
[b]1.0.7[/b]
- update for RW 1.4
[b]1.0.8[/b]
- update for RW 1.5
[b]1.0.9[/b]
- update for RW 1.6
- remove HugsLib dependency (mod settings reverted to the defaults)